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1
Analysis of the Characteristics of Digital Content with High Freedom in Interactive AVG Games
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Analysis of the Characteristics of Digital Content with High Freedom in Interactive AVG Games

SHS Web of Conferences, 2022-01, Vol.148, p.02005 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2416-5182 ;EISSN: 2261-2424 ;DOI: 10.1051/shsconf/202214802005

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2
Are Games Effective Learning Tools? A Review of Educational Games
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Are Games Effective Learning Tools? A Review of Educational Games

Educational Technology & Society, 2018-04, Vol.21 (2), p.74-84 [Peer Reviewed Journal]

COPYRIGHT 2018 International Forum of Educational Technology & Society ;COPYRIGHT 2018 International Forum of Educational Technology & Society ;2018. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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3
Markov distributional equilibrium dynamics in games with complementarities and no aggregate risk
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Markov distributional equilibrium dynamics in games with complementarities and no aggregate risk

Theoretical economics, 2022-05, Vol.17 (2), p.725-762 [Peer Reviewed Journal]

Copyright © 2022 The Authors. ;2022. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1933-6837 ;EISSN: 1555-7561 ;DOI: 10.3982/TE4624

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4
Correction: Cognitive & motor skill transfer across speeds: A video game study
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Peer Reviewed Journal]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

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5
A review of theoretical studies on indirect reciprocity
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A review of theoretical studies on indirect reciprocity

Games, 2020-09, Vol.11 (3), p.1-17 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g11030027

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6
Algorithm for computing approximate nash equilibrium in continuous games with application to continuous blotto
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Article
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Algorithm for computing approximate nash equilibrium in continuous games with application to continuous blotto

Games, 2021-06, Vol.12 (2), p.1-11 [Peer Reviewed Journal]

2021 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g12020047

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7
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features
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Simplifying the Creation of Adventure Serious Games with Educational Oriented Features

Educational Technology & Society, 2019-07, Vol.22 (3), p.32-46 [Peer Reviewed Journal]

COPYRIGHT 2019 International Forum of Educational Technology & Society ;2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.201907_22(3).0004

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8
Evolutionary game theory: A renaissance
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Article
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Evolutionary game theory: A renaissance

Games, 2018-06, Vol.9 (2), p.1-67 [Peer Reviewed Journal]

2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g9020031

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9
Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis
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Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis

Educational Technology & Society, 2023-01, Vol.26 (1), p.45-61 [Peer Reviewed Journal]

COPYRIGHT 2023 International Forum of Educational Technology & Society ;2023. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522 ;DOI: 10.30191/ETS.202301_26(1).0004

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10
Subgame-perfect equilibrium in games with almost perfect information: Dispensing with public randomization
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Subgame-perfect equilibrium in games with almost perfect information: Dispensing with public randomization

Theoretical economics, 2021-11, Vol.16 (4), p.1221-1248 [Peer Reviewed Journal]

Copyright © 2021 The Authors. ;2021. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1555-7561 ;ISSN: 1933-6837 ;EISSN: 1555-7561 ;DOI: 10.3982/TE3243

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11
Evolutionary inspection and corruption games
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Article
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Evolutionary inspection and corruption games

Games, 2016-12, Vol.7 (4), p.1-25 [Peer Reviewed Journal]

Copyright MDPI AG 2016 ;ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g7040031

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12
Equilibrium computation in discrete network games
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Article
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Equilibrium computation in discrete network games

Quantitative economics, 2020-11, Vol.11 (4), p.1325-1347 [Peer Reviewed Journal]

Copyright © 2020 The Author. ;COPYRIGHT 2020 John Wiley & Sons, Inc. ;2020. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1759-7331 ;ISSN: 1759-7323 ;EISSN: 1759-7331 ;DOI: 10.3982/QE1386

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13
Consensus towards partially cooperative strategies in self-regulated evolutionary games on networks
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Article
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Consensus towards partially cooperative strategies in self-regulated evolutionary games on networks

Games, 2021-09, Vol.12 (3), p.1-16 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g12030060

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14
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research
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Article
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Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research

Educational technology & society, 2016-04, Vol.19 (2), p.355-366 [Peer Reviewed Journal]

Copyright 2016 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;COPYRIGHT 2016 International Forum of Educational Technology & Society ;2016. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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15
Gamification in Education: A Systematic Mapping Study
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Article
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Gamification in Education: A Systematic Mapping Study

Educational technology & society, 2015-07, Vol.18 (3), p.75-88 [Peer Reviewed Journal]

Copyright 2015 by International Forum of Educational Technology & Society (IFETS) ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;COPYRIGHT 2015 International Forum of Educational Technology & Society ;2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1176-3647 ;ISSN: 1436-4522 ;EISSN: 1436-4522

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16
EEG in game user analysis: A framework for expertise classification during gameplay
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Article
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EEG in game user analysis: A framework for expertise classification during gameplay

PloS one, 2021-06, Vol.16 (6), p.e0246913-e0246913 [Peer Reviewed Journal]

COPYRIGHT 2021 Public Library of Science ;2021 Hafeez et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 Hafeez et al 2021 Hafeez et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0246913 ;PMID: 34143774

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17
The effect of online violent video games on levels of aggression
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Article
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The effect of online violent video games on levels of aggression

PloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]

COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143

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18
Evolution of cooperation in social dilemmas with assortative interactions
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Article
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Evolution of cooperation in social dilemmas with assortative interactions

Games, 2020-12, Vol.11 (4), p.1-31 [Peer Reviewed Journal]

ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g11040041

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19
Fairness and trust in structured populations
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Article
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Fairness and trust in structured populations

Games, 2015-09, Vol.6 (3), p.214-230 [Peer Reviewed Journal]

Copyright MDPI AG 2015 ;ISSN: 2073-4336 ;EISSN: 2073-4336 ;DOI: 10.3390/g6030214

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20
Enhancing cognition with video games: a multiple game training study
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Article
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Enhancing cognition with video games: a multiple game training study

PloS one, 2013-03, Vol.8 (3), p.e58546-e58546 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Oei, Patterson. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Oei, Patterson 2013 Oei, Patterson ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0058546 ;PMID: 23516504

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