skip to main content
Language:
Primo Advanced Search
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search Query Term
Primo Advanced Search prefilters

Results 1 - 20 of 995,465  for All Library Resources

Results 1 2 3 4 5 next page
Show only
Result Number Material Type Add to My Shelf Action Record Details and Options
1
The Art of Failure: An Essay on the Pain of Playing Video Games
Material Type:
Book
Add to My Research

The Art of Failure: An Essay on the Pain of Playing Video Games

ISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221

Full text available

2
Material Type:
Book
Add to My Research

Playing with Power in Movies, Television, and Video Games : From Muppet Babies to Teenage Mutant Ninja Turtles

ISBN0-520-07570-6;ISBN0-520-07776-8;ISBN0-520-91243-8;ISBN0-585-31569-8

Digital Resources/Online E-Resources

3
Brains on video games
Material Type:
Article
Add to My Research

Brains on video games

Nature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]

COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065

Full text available

4
Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy
Material Type:
Article
Add to My Research

Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy

Pediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]

2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013

Full text available

5
Learning, Attentional Control, and Action Video Games
Material Type:
Article
Add to My Research

Learning, Attentional Control, and Action Video Games

Current biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]

2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805

Full text available

6
The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games
Material Type:
Article
Add to My Research

The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games

Information technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]

Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375

Full text available

7
Games, Learning, and Society: Learning and Meaning in the Digital Age
Material Type:
Book
Add to My Research

Games, Learning, and Society: Learning and Meaning in the Digital Age

Cambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836

Full text available

8
meta‐analysis of active video games on health outcomes among children and adolescents
Material Type:
Article
Add to My Research

meta‐analysis of active video games on health outcomes among children and adolescents

Obesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]

2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852

Full text available

9
Video Games for Neuro-Cognitive Optimization
Material Type:
Article
Add to My Research

Video Games for Neuro-Cognitive Optimization

Neuron (Cambridge, Mass.), 2016-04, Vol.90 (2), p.214-218 [Peer Reviewed Journal]

2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Apr 20, 2016 ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2016.04.010 ;PMID: 27100194

Full text available

10
Enhancing Attentional Control: Lessons from Action Video Games
Material Type:
Article
Add to My Research

Enhancing Attentional Control: Lessons from Action Video Games

Neuron (Cambridge, Mass.), 2019-10, Vol.104 (1), p.147-163 [Peer Reviewed Journal]

2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2019.09.031 ;PMID: 31600511

Full text available

11
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
Material Type:
Article
Add to My Research

Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

Games and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]

The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036

Digital Resources/Online E-Resources

12
Action Video Games Make Dyslexic Children Read Better
Material Type:
Article
Add to My Research

Action Video Games Make Dyslexic Children Read Better

Current biology, 2013-03, Vol.23 (6), p.462-466 [Peer Reviewed Journal]

2013 Elsevier Ltd ;Copyright © 2013 Elsevier Ltd. All rights reserved. ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2013.01.044 ;PMID: 23453956

Full text available

13
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
Material Type:
Article
Add to My Research

Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

Full text available

14
Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical Therapy
Material Type:
Article
Add to My Research

Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical Therapy

Journal of neurologic physical therapy, 2013-12, Vol.37 (4), p.166-175 [Peer Reviewed Journal]

2013 Neurology Section, APTA ;ISSN: 1557-0576 ;EISSN: 1557-0584 ;DOI: 10.1097/NPT.0000000000000017 ;PMID: 24232363

Full text available

15
Enhancing cognition with video games: a multiple game training study
Material Type:
Article
Add to My Research

Enhancing cognition with video games: a multiple game training study

PloS one, 2013-03, Vol.8 (3), p.e58546-e58546 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Oei, Patterson. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Oei, Patterson 2013 Oei, Patterson ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0058546 ;PMID: 23516504

Full text available

16
Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory
Material Type:
Article
Add to My Research

Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory

The Journal of neuroscience, 2015-12, Vol.35 (49), p.16116-16125 [Peer Reviewed Journal]

Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0. ;Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0 2015 ;ISSN: 0270-6474 ;EISSN: 1529-2401 ;DOI: 10.1523/JNEUROSCI.2580-15.2015 ;PMID: 26658864

Full text available

17
Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?
Material Type:
Article
Add to My Research

Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?

Criminal justice and behavior, 2008-03, Vol.35 (3), p.311-332 [Peer Reviewed Journal]

ISSN: 0093-8548 ;EISSN: 1552-3594 ;DOI: 10.1177/0093854807311719 ;CODEN: CJBHAB

Full text available

18
How do teens learn to play video games?: Informal learning strategies and video game literacy
Material Type:
Article
Add to My Research

How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

Full text available

19
Atari to Zelda: Japan's Videogames in Global Contexts
Material Type:
Book
Add to My Research

Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

Full text available

20
Need frustration in online video games
Material Type:
Article
Add to My Research

Need frustration in online video games

Behaviour & information technology, 2022-08, Vol.41 (11), p.2415-2426 [Peer Reviewed Journal]

2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group 2021 ;ISSN: 0144-929X ;EISSN: 1362-3001 ;DOI: 10.1080/0144929X.2021.1928753

Digital Resources/Online E-Resources

Results 1 - 20 of 995,465  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Show only

  1. Peer-reviewed Journals (65,078)

Refine My Results

Creation Date 

From To
  1. Before 1960  (16,424)
  2. 1960 To 1975  (14,331)
  3. 1976 To 1991  (58,374)
  4. 1992 To 2008  (284,506)
  5. After 2008  (620,790)
  6. More options open sub menu

Resource Type 

  1. Patents  (748,030)
  2. Articles  (110,435)
  3. magazinearticle  (67,389)
  4. Newspaper Articles  (32,686)
  5. Reviews  (14,813)
  6. Book Chapters  (8,893)
  7. Thesises (postgraduate)  (3,765)
  8. Newsletter Articles  (1,888)
  9. Books  (1,872)
  10. Reports  (1,670)
  11. Conference Proceedings  (1,403)
  12. References  (1,244)
  13. Web Resources  (674)
  14. Videos  (276)
  15. Audio  (113)
  16. Images  (111)
  17. Text Resources  (63)
  18. Datasets  (63)
  19. Other  (27)
  20. Archival Material / Manuscripts  (18)
  21. More options open sub menu

Language 

  1. English  (851,899)
  2. Japanese  (207,276)
  3. Chinese  (57,654)
  4. French  (52,945)
  5. German  (29,133)
  6. Korean  (16,123)
  7. Spanish  (11,745)
  8. Portuguese  (4,832)
  9. Russian  (3,636)
  10. Italian  (2,247)
  11. Dutch  (753)
  12. Swedish  (738)
  13. Catalan  (658)
  14. Croatian  (611)
  15. Norwegian  (549)
  16. Finnish  (546)
  17. Czech  (510)
  18. Danish  (484)
  19. Turkish  (392)
  20. Polish  (388)
  21. More options open sub menu

Suggested New Searches

Ignore my query and look for everything

by this author/creator:

  1. Middaugh, Ellen
  2. Kahne, Joseph
  3. Evans, Chris
  4. Perron, Bernard
  5. Kinder, Marsha

Searching Remote Databases, Please Wait