Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Book
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The Art of Failure: An Essay on the Pain of Playing Video GamesISBN: 0262019051 ;ISBN: 9780262019057 ;EISBN: 026231312X ;EISBN: 9780262313124 ;OCLC: 829233221Full text available |
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2 |
Material Type: Book
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Playing with Power in Movies, Television, and Video Games : From Muppet Babies to Teenage Mutant Ninja TurtlesISBN0-520-07570-6;ISBN0-520-07776-8;ISBN0-520-91243-8;ISBN0-585-31569-8Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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Brains on video gamesNature reviews. Neuroscience, 2011-12, Vol.12 (12), p.763-768 [Peer Reviewed Journal]COPYRIGHT 2011 Nature Publishing Group ;Copyright Nature Publishing Group Dec 2011 ;ISSN: 1471-003X ;EISSN: 1471-0048 ;DOI: 10.1038/nrn3135 ;PMID: 22095065Full text available |
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4 |
Material Type: Article
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsyPediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013Full text available |
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5 |
Material Type: Article
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Learning, Attentional Control, and Action Video GamesCurrent biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805Full text available |
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6 |
Material Type: Article
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video gamesInformation technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375Full text available |
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7 |
Material Type: Book
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Games, Learning, and Society: Learning and Meaning in the Digital AgeCambridge University Press 2012 ;ISBN: 052119623X ;ISBN: 9780521196239 ;ISBN: 9780521144520 ;ISBN: 0521144523 ;EISBN: 1139031120 ;EISBN: 9781139031127 ;EISBN: 9781139514729 ;EISBN: 1139514725 ;EISBN: 9781107223523 ;EISBN: 1107223520 ;EISBN: 9781139507752 ;EISBN: 1139507753 ;DOI: 10.1017/CBO9781139031127 ;OCLC: 796383836Full text available |
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8 |
Material Type: Article
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meta‐analysis of active video games on health outcomes among children and adolescentsObesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852Full text available |
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9 |
Material Type: Article
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Video Games for Neuro-Cognitive OptimizationNeuron (Cambridge, Mass.), 2016-04, Vol.90 (2), p.214-218 [Peer Reviewed Journal]2016 Elsevier Inc. ;Copyright © 2016 Elsevier Inc. All rights reserved. ;Copyright Elsevier Limited Apr 20, 2016 ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2016.04.010 ;PMID: 27100194Full text available |
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10 |
Material Type: Article
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Enhancing Attentional Control: Lessons from Action Video GamesNeuron (Cambridge, Mass.), 2019-10, Vol.104 (1), p.147-163 [Peer Reviewed Journal]2019 Elsevier Inc. ;Copyright © 2019 Elsevier Inc. All rights reserved. ;2019. Elsevier Inc. ;ISSN: 0896-6273 ;EISSN: 1097-4199 ;DOI: 10.1016/j.neuron.2019.09.031 ;PMID: 31600511Full text available |
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11 |
Material Type: Article
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-BeingGames and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Action Video Games Make Dyslexic Children Read BetterCurrent biology, 2013-03, Vol.23 (6), p.462-466 [Peer Reviewed Journal]2013 Elsevier Ltd ;Copyright © 2013 Elsevier Ltd. All rights reserved. ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2013.01.044 ;PMID: 23453956Full text available |
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13 |
Material Type: Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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14 |
Material Type: Article
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Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical TherapyJournal of neurologic physical therapy, 2013-12, Vol.37 (4), p.166-175 [Peer Reviewed Journal]2013 Neurology Section, APTA ;ISSN: 1557-0576 ;EISSN: 1557-0584 ;DOI: 10.1097/NPT.0000000000000017 ;PMID: 24232363Full text available |
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15 |
Material Type: Article
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Enhancing cognition with video games: a multiple game training studyPloS one, 2013-03, Vol.8 (3), p.e58546-e58546 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Oei, Patterson. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Oei, Patterson 2013 Oei, Patterson ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0058546 ;PMID: 23516504Full text available |
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16 |
Material Type: Article
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Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated MemoryThe Journal of neuroscience, 2015-12, Vol.35 (49), p.16116-16125 [Peer Reviewed Journal]Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0. ;Copyright © 2015 the authors 0270-6474/15/3516116-10$15.00/0 2015 ;ISSN: 0270-6474 ;EISSN: 1529-2401 ;DOI: 10.1523/JNEUROSCI.2580-15.2015 ;PMID: 26658864Full text available |
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17 |
Material Type: Article
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Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?Criminal justice and behavior, 2008-03, Vol.35 (3), p.311-332 [Peer Reviewed Journal]ISSN: 0093-8548 ;EISSN: 1552-3594 ;DOI: 10.1177/0093854807311719 ;CODEN: CJBHABFull text available |
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18 |
Material Type: Article
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How do teens learn to play video games?: Informal learning strategies and video game literacyJournal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358Full text available |
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19 |
Material Type: Book
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Atari to Zelda: Japan's Videogames in Global ContextsISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798Full text available |
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20 |
Material Type: Article
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Need frustration in online video gamesBehaviour & information technology, 2022-08, Vol.41 (11), p.2415-2426 [Peer Reviewed Journal]2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group 2021 ;ISSN: 0144-929X ;EISSN: 1362-3001 ;DOI: 10.1080/0144929X.2021.1928753Digital Resources/Online E-Resources |