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1
Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
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Article
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Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study

Journal of behavioral addictions, 2021-03, Vol.10 (1), p.169-180 [Peer Reviewed Journal]

COPYRIGHT 2021 Akademiai Kiado ;2021 The Author(s) 2021 The Author(s) ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.2021.00016 ;PMID: 33704085

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2
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
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Article
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Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect

Human-computer interaction, 2023-11, Vol.38 (5-6), p.374-399 [Peer Reviewed Journal]

2022 The Author(s). Published with license by Taylor & Francis Group, LLC. 2022 ;ISSN: 0737-0024 ;EISSN: 1532-7051 ;DOI: 10.1080/07370024.2022.2103419

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3
En quête d’une épopée vidéoludique
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Article
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En quête d’une épopée vidéoludique

SCIENCES DU JEU, 2023-12, Vol.20 [Peer Reviewed Journal]

EISSN: 2269-2657 ;DOI: 10.4000/sdj.5766

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4
Seeking Deep Relations in a Precarious Industry: Addressing Mental Health through Independent Videogame Development
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Article
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Seeking Deep Relations in a Precarious Industry: Addressing Mental Health through Independent Videogame Development

Television & new media, 2022-11, Vol.23 (7), p.761-776 [Peer Reviewed Journal]

The Author(s) 2021 ;ISSN: 1527-4764 ;EISSN: 1552-8316 ;DOI: 10.1177/15274764211025623

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5
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames
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Article
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What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames

Games and culture, 2022-03, Vol.17 (2), p.284-305 [Peer Reviewed Journal]

The Author(s) 2022 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211027475

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6
Gamification as Online Teaching Strategy During COVID-19: A Mini-Review
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Article
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Gamification as Online Teaching Strategy During COVID-19: A Mini-Review

Frontiers in psychology, 2021-05, Vol.12, p.648552-648552 [Peer Reviewed Journal]

Copyright © 2021 Nieto-Escamez and Roldán-Tapia. 2021 Nieto-Escamez and Roldán-Tapia ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2021.648552 ;PMID: 34093334

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7
Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame
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Article
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Personalized Adaptive Training Improves Performance at a Professional First-Person Shooter Action Videogame

Frontiers in psychology, 2021-06, Vol.12, p.598410-598410 [Peer Reviewed Journal]

Copyright © 2021 Neri, Smeralda, Momi, Sprugnoli, Menardi, Ferrone, Rossi, Rossi, Di Lorenzo and Santarnecchi. 2021 Neri, Smeralda, Momi, Sprugnoli, Menardi, Ferrone, Rossi, Rossi, Di Lorenzo and Santarnecchi ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2021.598410 ;PMID: 34177682

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8
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art
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Article
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Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art

International journal of interactive multimedia and artificial intelligence, 2018-09, Vol.5 (2), p.46-52

COPYRIGHT 2018 IMAI Software ;LICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI ;ISSN: 1989-1660 ;EISSN: 1989-1660 ;DOI: 10.9781/ijimai.2018.03.005

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9
Matière à jouer : un projet historien de recherche-création vidéoludique pour mettre en jeu les traces du passé
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Article
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Matière à jouer : un projet historien de recherche-création vidéoludique pour mettre en jeu les traces du passé

SCIENCES DU JEU, 2023-12, Vol.20 (20-21) [Peer Reviewed Journal]

ISSN: 2269-2657 ;EISSN: 2269-2657 ;DOI: 10.4000/sdj.6241

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10
Arcade Britannia: A Social History of the British Amusement Arcade
Material Type:
Book
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Arcade Britannia: A Social History of the British Amusement Arcade

ISBN: 9780262372343 ;ISBN: 0262372347 ;ISBN: 0262544709 ;ISBN: 9780262544702 ;EISBN: 0262372355 ;EISBN: 9780262372350 ;DOI: 10.7551/mitpress/12420.001.0001 ;OCLC: 1348487543

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11
Defining perplexity and reflective thinking in a game-based learning environment
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Article
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Defining perplexity and reflective thinking in a game-based learning environment

Information and learning science, 2023-04, Vol.124 (3/4), p.110-127 [Peer Reviewed Journal]

Emerald Publishing Limited ;ISSN: 2398-5348 ;EISSN: 2398-5356 ;DOI: 10.1108/ILS-10-2022-0112

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12
Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study
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Article
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Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study

Frontiers in neurology, 2017-12, Vol.8, p.654-654 [Peer Reviewed Journal]

COPYRIGHT 2017 Frontiers Research Foundation ;Copyright © 2017 Vanbellingen, Filius, Nyffeler and van Wegen. 2017 Vanbellingen, Filius, Nyffeler and van Wegen ;ISSN: 1664-2295 ;EISSN: 1664-2295 ;DOI: 10.3389/fneur.2017.00654 ;PMID: 29276499

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13
What is Videogame Formalism?: Exploring the Pillars of Russian Formalism for the Study of Videogames
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Article
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What is Videogame Formalism?: Exploring the Pillars of Russian Formalism for the Study of Videogames

info:eu-repo/semantics/OpenAccess ;ISSN: 1555-4120 ;EISSN: 1555-4139

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14
A localization tale: localization of a videogame named Sofia and the Barbarian - A Kid's Tale
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Article
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A localization tale: localization of a videogame named Sofia and the Barbarian - A Kid's Tale

Translation matters, 2022, Vol.4 (1), p.86-103 [Peer Reviewed Journal]

2022. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2184-4585 ;EISSN: 2184-4585 ;DOI: 10.21747/21844585/tm4_1a6

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15
A representação do espaço e da paisagem nas telas de videogame: possibilidades para o ensino de geografia
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Article
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A representação do espaço e da paisagem nas telas de videogame: possibilidades para o ensino de geografia

Geografares : revista do Departamento de Geografia, Centro de Ciências Humanas e Naturais, Universidade Federal do Espírito Santo, 2018-11 (27), p.121-138

ISSN: 1518-2002 ;EISSN: 2175-3709 ;DOI: 10.7147/GEO27.20352

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16
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch
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Article
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Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch

Cyberpsychology, behavior and social networking, 2021-10, Vol.24 (10), p.648-653 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2020.0546 ;PMID: 33535010

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17
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test
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Article
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Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test

International journal of mental health and addiction, 2021-04, Vol.19 (2), p.508-528 [Peer Reviewed Journal]

The Author(s) 2019 ;ISSN: 1557-1874 ;EISSN: 1557-1882 ;DOI: 10.1007/s11469-019-00088-z

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18
Motivation Outcomes in Math-Related Videogames
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Article
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Motivation Outcomes in Math-Related Videogames

Technology, knowledge and learning, 2021-09, Vol.26 (3), p.637-659 [Peer Reviewed Journal]

Springer Nature B.V. 2020 ;Springer Nature B.V. 2020. ;ISSN: 2211-1662 ;EISSN: 2211-1670 ;DOI: 10.1007/s10758-020-09450-w

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19
Effect of Video Game on School Achievement in School Age Children in Erbil/City
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Article
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Effect of Video Game on School Achievement in School Age Children in Erbil/City

Erbil journal of nursing and midwifery (Online), 2022-04, Vol.4 (2) [Peer Reviewed Journal]

ISSN: 2523-0271 ;EISSN: 2617-183X ;DOI: 10.15218/ejnm.2021.10

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20
A new adaptive videogame for training attention and executive functions: design principles and initial validation
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Article
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A new adaptive videogame for training attention and executive functions: design principles and initial validation

Frontiers in psychology, 2014-05, Vol.5, p.409-409 [Peer Reviewed Journal]

Copyright © 2014 Montani, De Filippo De Grazia and Zorzi. 2014 ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2014.00409 ;PMID: 24860529

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