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Results 1 - 20 of 27,782  for All Library Resources

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1
Rockstar games and American history: promotional materials and the construction of authenticity
Material Type:
Book
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Rockstar games and American history: promotional materials and the construction of authenticity

EISBN: 3110716690 ;EISBN: 9783110716696

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2
Augmented Reality Games II: The Gamification of Education, Medicine and Art
Material Type:
Book
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Augmented Reality Games II: The Gamification of Education, Medicine and Art

ISBN: 9783031544743 ;ISBN: 3031544749 ;EISBN: 9783031544750 ;EISBN: 3031544757 ;OCLC: 1434119716

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3
Seeing Red: Nintendo's Virtual Boy
Material Type:
Book
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Seeing Red: Nintendo's Virtual Boy

ISBN: 9780262045063 ;ISBN: 0262045060 ;EISBN: 0262361841 ;EISBN: 9780262361842 ;OCLC: 1399530210

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4
Nostalgia and Videogame Music: A Primer of Case Studies, Theories, and Analyses for the Player-Academic
Material Type:
Article
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Nostalgia and Videogame Music: A Primer of Case Studies, Theories, and Analyses for the Player-Academic

Journal of the American Musicological Society, 2024-03, Vol.77 (1), p.226 [Peer Reviewed Journal]

COPYRIGHT 2024 University of California Press ;ISSN: 0003-0139 ;EISSN: 1547-3848

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5
The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história
Material Type:
Article
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The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course /El efecto de un videojuego educativo en la motivación, autoeficacia y conocimiento de estudiantes de secundaria en un curso de historia /O efeito de um jogo educativo na motivação, autoeficácia e conhecimento de alunos do ensino médio em um curso de história

Educación (Lima, Peru : 1992), 2024-03, Vol.33 (64), p.179 [Peer Reviewed Journal]

COPYRIGHT 2024 Pontificia Universidad Catolica del Peru ;ISSN: 1019-9403 ;EISSN: 2304-4322 ;DOI: 10.18800/educacion.202401.A004

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6
Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis
Material Type:
Article
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Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis

IEEE transactions on neural systems and rehabilitation engineering, 2024-05, Vol.PP, p.1-1 [Peer Reviewed Journal]

ISSN: 1534-4320 ;EISSN: 1558-0210 ;DOI: 10.1109/TNSRE.2024.3398029 ;PMID: 38717877 ;CODEN: ITNSB3

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7
An appraisal-based chain-of-emotion architecture for affective language model game agents
Material Type:
Article
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An appraisal-based chain-of-emotion architecture for affective language model game agents

PloS one, 2024-05, Vol.19 (5), p.e0301033-e0301033 [Peer Reviewed Journal]

Copyright: © 2024 Croissant et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0301033 ;PMID: 38728280

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8
Ludic resistance: a new solution to the gamer’s paradox
Material Type:
Article
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Ludic resistance: a new solution to the gamer’s paradox

Ethics and information technology, 2024-06, Vol.26 (2), p.32 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Nature B.V. 2024. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. ;ISSN: 1388-1957 ;EISSN: 1572-8439 ;DOI: 10.1007/s10676-024-09772-8

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9
Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game
Material Type:
Article
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Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game

International journal of advanced computer science & applications, 2024-01, Vol.15 (4)

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451

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10
Tilt in esports: Understanding the phenomenon in new digital contexts
Material Type:
Article
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Tilt in esports: Understanding the phenomenon in new digital contexts

Computers in human behavior reports, 2024-05, Vol.14, p.100425, Article 100425 [Peer Reviewed Journal]

2024 The Authors ;ISSN: 2451-9588 ;EISSN: 2451-9588 ;DOI: 10.1016/j.chbr.2024.100425

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11
O intermedialnych relacjach między filmem i grami wideo
Material Type:
Article
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O intermedialnych relacjach między filmem i grami wideo

Kwartalnik filmowy, 2024-01 (125), p.261-267 [Peer Reviewed Journal]

Copyright Institute of Art, Polish Academy of Sciences 2024 ;ISSN: 0452-9502 ;EISSN: 2719-2725 ;DOI: 10.36744/kf.2317

Digital Resources/Online E-Resources

12
Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial
Material Type:
Article
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Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2024-05, Vol.25 (1), p.340-340 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-024-08178-7 ;PMID: 38778411

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13
Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia
Material Type:
Article
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Videogame training increases clinical well-being, attention and hippocampal-prefrontal functional connectivity in patients with schizophrenia

Translational psychiatry, 2024-05, Vol.14 (1), p.218-218 [Peer Reviewed Journal]

2024. The Author(s). ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;EISSN: 2158-3188 ;DOI: 10.1038/s41398-024-02945-5 ;PMID: 38806461

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14
Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study
Material Type:
Article
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Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study

BMC geriatrics, 2024-05, Vol.24 (1), p.410-410 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-024-05011-3 ;PMID: 38720259

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15
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
Material Type:
Article
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Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students

The Spanish journal of psychology, 2024-05, Vol.27, p.e16-e16 [Peer Reviewed Journal]

The Author(s), 2024. Published by Cambridge University Press on behalf of Universidad Complutense de Madrid and Colegio Oficial de la Psicología de Madrid ;ISSN: 1138-7416 ;EISSN: 1988-2904 ;DOI: 10.1017/SJP.2024.16 ;PMID: 38801093

Digital Resources/Online E-Resources

16
Enhancing ESG learning outcomes through gamification: An experimental study
Material Type:
Article
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Enhancing ESG learning outcomes through gamification: An experimental study

PloS one, 2024-05, Vol.19 (5), p.e0303259-e0303259 [Peer Reviewed Journal]

Copyright: © 2024 Fang Zhang. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 Fang Zhang 2024 Fang Zhang ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303259 ;PMID: 38748683

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17
You’re my people: Accounting for the “Us” in The Last of Us
Material Type:
Article
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You’re my people: Accounting for the “Us” in The Last of Us

Film quarterly, 2024-07, Vol.77 (4), p.52-59 [Peer Reviewed Journal]

2024 by The Regents of the University of California. All rights reserved. ;ISSN: 0015-1386 ;EISSN: 1533-8630 ;DOI: 10.1525/fq.2024.77.4.52

Digital Resources/Online E-Resources

18
Network analysis of additional clinical features of (Internet) gaming disorder
Material Type:
Article
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Network analysis of additional clinical features of (Internet) gaming disorder

International journal of methods in psychiatric research, 2024-06, Vol.33 (2), p.e2021-e2021 [Peer Reviewed Journal]

2024 The Authors. International Journal of Methods in Psychiatric Research published by John Wiley & Sons Ltd. ;ISSN: 1049-8931 ;EISSN: 1557-0657 ;DOI: 10.1002/mpr.2021 ;PMID: 38800951

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19
Tracking the Cognitive Band in an Open-Ended Task
Material Type:
Article
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Tracking the Cognitive Band in an Open-Ended Task

Cognitive science, 2024-05, Vol.48 (5), p.e13454 [Peer Reviewed Journal]

2024 The Authors. Cognitive Science published by Wiley Periodicals LLC on behalf of Cognitive Science Society (CSS). ;EISSN: 1551-6709 ;DOI: 10.1111/cogs.13454 ;PMID: 38773755

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20
Validating Synthetic Data for Perception in Autonomous Airport Navigation Tasks
Material Type:
Article
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Validating Synthetic Data for Perception in Autonomous Airport Navigation Tasks

Aerospace, 2024-05, Vol.11 (5), p.383 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2226-4310 ;EISSN: 2226-4310 ;DOI: 10.3390/aerospace11050383

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