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1
Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool
Material Type:
Bài báo
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool

PloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Tạp chí có phản biện]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096

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2
Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres
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Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres

Frontiers in psychology, 2013, Vol.4, p.941-941 [Tạp chí có phản biện]

Copyright © 2013 Latham, Patston and Tippett. 2013 ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2013.00941 ;PMID: 24379796

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3
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Behavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Tạp chí có phản biện]

2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027

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4
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Tạp chí có phản biện]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

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5
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims

PloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Tạp chí có phản biện]

COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057

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6
Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial
Material Type:
Bài báo
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Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial

Frontiers in aging neuroscience, 2014-10, Vol.6, p.277 [Tạp chí có phản biện]

2014. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2014 Ballesteros, Prieto, Mayas, Toril, Pita, Ponce de León, Reales and Waterworth. 2014 ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2014.00277 ;PMID: 25352805

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7
Effects of Music on Attention-Deficit/Hyperactivity Disorder (ADHD) and Potential Application in Serious Video Games: Systematic Review
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Bài báo
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Effects of Music on Attention-Deficit/Hyperactivity Disorder (ADHD) and Potential Application in Serious Video Games: Systematic Review

Journal of medical Internet research, 2023-05, Vol.25 (3), p.e37742-e37742 [Tạp chí có phản biện]

Marina Martin-Moratinos, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 12.05.2023. ;COPYRIGHT 2023 Journal of Medical Internet Research ;Marina Martin-Moratinos, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 12.05.2023. 2023 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/37742 ;PMID: 37171837

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8
Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study
Material Type:
Bài báo
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Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study

PloS one, 2013-06, Vol.8 (6), p.e66998-e66998 [Tạp chí có phản biện]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Tanaka et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Tanaka et al 2013 Tanaka et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0066998 ;PMID: 23776706

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9
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
Material Type:
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Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime

Frontiers in psychiatry, 2018-01, Vol.8, p.300-300 [Tạp chí có phản biện]

COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique. 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique ;ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2017.00300 ;PMID: 29403398

Tài liệu số/Tài liệu điện tử

10
Correction: Cognitive & motor skill transfer across speeds: A video game study
Material Type:
Bài báo
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Correction: Cognitive & motor skill transfer across speeds: A video game study

PloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Tạp chí có phản biện]

Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489

Tài liệu số/Tài liệu điện tử

11
A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study
Material Type:
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A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study

PloS one, 2020-06, Vol.15 (6), p.e0234767-e0234767 [Tạp chí có phản biện]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 MacIntosh et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2020 MacIntosh et al 2020 MacIntosh et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0234767 ;PMID: 32569284

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12
‘Cease and desist?’ The persistence of Marlboro brand imagery in racing video games
Material Type:
Bài báo
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‘Cease and desist?’ The persistence of Marlboro brand imagery in racing video games

Tobacco control, 2020-12, Vol.29 (e1), p.e31-e40 [Tạp chí có phản biện]

Author(s) (or their employer(s)) 2020. No commercial re-use. See rights and permissions. Published by BMJ. ;2020 Author(s) (or their employer(s)) 2020. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0964-4563 ;EISSN: 1468-3318 ;DOI: 10.1136/tobaccocontrol-2019-055300 ;PMID: 32024771

Tài liệu số/Tài liệu điện tử

13
Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes
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Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes

Frontiers in psychology, 2021-01, Vol.11, p.594013-594013 [Tạp chí có phản biện]

Copyright © 2021 Rüth and Kaspar. ;COPYRIGHT 2021 Frontiers Research Foundation ;Copyright © 2021 Rüth and Kaspar. 2021 Rüth and Kaspar ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2020.594013 ;PMID: 33574781

Tài liệu số/Tài liệu điện tử

14
Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised
Material Type:
Bài báo
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Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised

Journal of behavioral addictions, 2017-12, Vol.6 (4), p.572-578 [Tạp chí có phản biện]

COPYRIGHT 2017 Akademiai Kiado ;2017 The Author(s) 2017 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.6.2017.084 ;PMID: 29280397

Tài liệu số/Tài liệu điện tử

15
The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019
Material Type:
Bài báo
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The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019

PloS one, 2020-05, Vol.15 (5), p.e0232780-e0232780 [Tạp chí có phản biện]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Zendle et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Zendle et al 2020 Zendle et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0232780 ;PMID: 32379808

Tài liệu số/Tài liệu điện tử

16
Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease
Material Type:
Bài báo
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Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's disease

Journal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.91-91, Article 91 [Tạp chí có phản biện]

COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00725-y ;PMID: 32660512

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17
Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis
Material Type:
Bài báo
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Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis

PloS one, 2018-12, Vol.13 (12), p.e0208192-e0208192 [Tạp chí có phản biện]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 public domain dedication: https://creativecommons.org/publicdomain/zero/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0208192 ;PMID: 30533015

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18
Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy ® Approach
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Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy ® Approach

Healthcare (Basel), 2023-06, Vol.11 (12), p.1767 [Tạp chí có phản biện]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. 2023 ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11121767 ;PMID: 37372884

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19
The world's first (and probably last) autophagy video game
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The world's first (and probably last) autophagy video game

Autophagy, 2023-01, Vol.19 (1), p.352-357 [Tạp chí có phản biện]

2020 Informa UK Limited, trading as Taylor & Francis Group 2020 ;ISSN: 1554-8627 ;EISSN: 1554-8635 ;DOI: 10.1080/15548627.2022.2143212 ;PMID: 36324276

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20
Time on task matters most in video game expertise
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Time on task matters most in video game expertise

PloS one, 2018-10, Vol.13 (10), p.e0206555-e0206555 [Tạp chí có phản biện]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Röhlcke et al 2018 Röhlcke et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0206555 ;PMID: 30372473

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