Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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Material Type: Bài báo
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing toolPloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Tạp chí có phản biện]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096Tài liệu số/Tài liệu điện tử |
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2 |
Material Type: Bài báo
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Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genresFrontiers in psychology, 2013, Vol.4, p.941-941 [Tạp chí có phản biện]Copyright © 2013 Latham, Patston and Tippett. 2013 ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2013.00941 ;PMID: 24379796Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Tạp chí có phản biện]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Tạp chí có phản biện]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Tạp chí có phản biện]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trialFrontiers in aging neuroscience, 2014-10, Vol.6, p.277 [Tạp chí có phản biện]2014. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright © 2014 Ballesteros, Prieto, Mayas, Toril, Pita, Ponce de León, Reales and Waterworth. 2014 ;ISSN: 1663-4365 ;EISSN: 1663-4365 ;DOI: 10.3389/fnagi.2014.00277 ;PMID: 25352805Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Effects of Music on Attention-Deficit/Hyperactivity Disorder (ADHD) and Potential Application in Serious Video Games: Systematic ReviewJournal of medical Internet research, 2023-05, Vol.25 (3), p.e37742-e37742 [Tạp chí có phản biện]Marina Martin-Moratinos, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 12.05.2023. ;COPYRIGHT 2023 Journal of Medical Internet Research ;Marina Martin-Moratinos, Marcos Bella-Fernández, Hilario Blasco-Fontecilla. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 12.05.2023. 2023 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/37742 ;PMID: 37171837Tài liệu số/Tài liệu điện tử |
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8 |
Material Type: Bài báo
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Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) studyPloS one, 2013-06, Vol.8 (6), p.e66998-e66998 [Tạp chí có phản biện]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Tanaka et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Tanaka et al 2013 Tanaka et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0066998 ;PMID: 23776706Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global PastimeFrontiers in psychiatry, 2018-01, Vol.8, p.300-300 [Tạp chí có phản biện]COPYRIGHT 2018 Frontiers Research Foundation ;Copyright © 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique. 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique ;ISSN: 1664-0640 ;EISSN: 1664-0640 ;DOI: 10.3389/fpsyt.2017.00300 ;PMID: 29403398Tài liệu số/Tài liệu điện tử |
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10 |
Material Type: Bài báo
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Correction: Cognitive & motor skill transfer across speeds: A video game studyPloS one, 2024-05, Vol.19 (5), p.e0303465-e0303465 [Tạp chí có phản biện]Copyright: © 2024 The PLOS ONE Staff. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2024 Public Library of Science ;2024 The PLOS ONE Staff 2024 The PLOS ONE Staff ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0303465 ;PMID: 38696489Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility studyPloS one, 2020-06, Vol.15 (6), p.e0234767-e0234767 [Tạp chí có phản biện]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 MacIntosh et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2020 MacIntosh et al 2020 MacIntosh et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0234767 ;PMID: 32569284Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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‘Cease and desist?’ The persistence of Marlboro brand imagery in racing video gamesTobacco control, 2020-12, Vol.29 (e1), p.e31-e40 [Tạp chí có phản biện]Author(s) (or their employer(s)) 2020. No commercial re-use. See rights and permissions. Published by BMJ. ;2020 Author(s) (or their employer(s)) 2020. No commercial re-use. See rights and permissions. Published by BMJ. ;ISSN: 0964-4563 ;EISSN: 1468-3318 ;DOI: 10.1136/tobaccocontrol-2019-055300 ;PMID: 32024771Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection ProcessesFrontiers in psychology, 2021-01, Vol.11, p.594013-594013 [Tạp chí có phản biện]Copyright © 2021 Rüth and Kaspar. ;COPYRIGHT 2021 Frontiers Research Foundation ;Copyright © 2021 Rüth and Kaspar. 2021 Rüth and Kaspar ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2020.594013 ;PMID: 33574781Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – RevisedJournal of behavioral addictions, 2017-12, Vol.6 (4), p.572-578 [Tạp chí có phản biện]COPYRIGHT 2017 Akademiai Kiado ;2017 The Author(s) 2017 Akadémiai Kiadó, Budapest ;ISSN: 2062-5871 ;EISSN: 2063-5303 ;DOI: 10.1556/2006.6.2017.084 ;PMID: 29280397Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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The changing face of desktop video game monetisation: An exploration of exposure to loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019PloS one, 2020-05, Vol.15 (5), p.e0232780-e0232780 [Tạp chí có phản biện]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Zendle et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Zendle et al 2020 Zendle et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0232780 ;PMID: 32379808Tài liệu số/Tài liệu điện tử |
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16 |
Material Type: Bài báo
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Effects of interactive video-game-based exercise on balance in older adults with mild-to-moderate Parkinson's diseaseJournal of neuroengineering and rehabilitation, 2020-07, Vol.17 (1), p.91-91, Article 91 [Tạp chí có phản biện]COPYRIGHT 2020 BioMed Central Ltd. ;2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1743-0003 ;EISSN: 1743-0003 ;DOI: 10.1186/s12984-020-00725-y ;PMID: 32660512Tài liệu số/Tài liệu điện tử |
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17 |
Material Type: Bài báo
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Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysisPloS one, 2018-12, Vol.13 (12), p.e0208192-e0208192 [Tạp chí có phản biện]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 public domain dedication: https://creativecommons.org/publicdomain/zero/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0208192 ;PMID: 30533015Tài liệu số/Tài liệu điện tử |
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18 |
Material Type: Bài báo
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Putting the Gaming Experience at the Center of the Therapy-The Video Game Therapy ® ApproachHealthcare (Basel), 2023-06, Vol.11 (12), p.1767 [Tạp chí có phản biện]COPYRIGHT 2023 MDPI AG ;2023 by the authors. 2023 ;ISSN: 2227-9032 ;EISSN: 2227-9032 ;DOI: 10.3390/healthcare11121767 ;PMID: 37372884Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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The world's first (and probably last) autophagy video gameAutophagy, 2023-01, Vol.19 (1), p.352-357 [Tạp chí có phản biện]2020 Informa UK Limited, trading as Taylor & Francis Group 2020 ;ISSN: 1554-8627 ;EISSN: 1554-8635 ;DOI: 10.1080/15548627.2022.2143212 ;PMID: 36324276Tài liệu số/Tài liệu điện tử |
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Material Type: Bài báo
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Time on task matters most in video game expertisePloS one, 2018-10, Vol.13 (10), p.e0206555-e0206555 [Tạp chí có phản biện]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Röhlcke et al 2018 Röhlcke et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0206555 ;PMID: 30372473Tài liệu số/Tài liệu điện tử |