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1
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Arquivos de neuro-psiquiatria, 2023-05, Vol.81 (5), p.484-491 [Peer Reviewed Journal]

Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit (https://creativecommons.org/licenses/by/4.0/). ;Copyright Arquivos de Neuro-Psiquiatria May 2023 ;Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( ) 2023 Academia Brasileira de Neurologia. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1055/s-0043-1764413 ;PMID: 37257469

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2
Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
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Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use

Jornal de pediatria, 2016-03, Vol.92 (2), p.188-196 [Peer Reviewed Journal]

2015 Sociedade Brasileira de Pediatria ;Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2015.06.006 ;PMID: 26738891

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3
Prevalence and risk factors for internet gaming disorder
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Prevalence and risk factors for internet gaming disorder

Revista brasileira de psiquiatria, 2020-09, Vol.42 (5), p.532-535 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. ;ISSN: 1516-4446 ;ISSN: 1809-452X ;EISSN: 1809-452X ;DOI: 10.1590/1516-4446-2019-0760 ;PMID: 32785455

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4
Conceptual framework for designing video games for children with type 1 diabetes
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Conceptual framework for designing video games for children with type 1 diabetes

Revista latino-americana de enfermagem, 2019-01, Vol.27, p.e3090-e3090 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Revista Latino-Americana de Enfermagem 2019 SciELO ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090 ;PMID: 30916223

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5
Virtual reality in the rehabilitation of patients with stroke: an integrative review
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Virtual reality in the rehabilitation of patients with stroke: an integrative review

Arquivos de neuro-psiquiatria, 2019-04, Vol.77 (4), p.268-278 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282x20190025 ;PMID: 31090808

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6
The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections
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The game as strategy for approach to sexuality with adolescents: theoretical-methodological reflections

Revista Brasileira de Enfermagem, 2017-04, Vol.70 (2), p.376-383 [Peer Reviewed Journal]

Copyright Associação Brasileira de Enfermagem Mar/Apr 2017 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0034-7167 ;ISSN: 1984-0446 ;EISSN: 0034-7167 ;EISSN: 1984-0446 ;DOI: 10.1590/0034-7167-2016-0043 ;PMID: 28403303

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7
Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study
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Use of client-centered virtual reality in rehabilitation after stroke: a feasibility study

Arquivos de neuro-psiquiatria, 2019-09, Vol.77 (9), p.622-631 [Peer Reviewed Journal]

Copyright Arquivos de Neuro-Psiquiatria Sep 2019 ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0004-282X ;ISSN: 1678-4227 ;EISSN: 1678-4227 ;DOI: 10.1590/0004-282X20190103 ;PMID: 31553392

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8
Therapeutic effects of virtual reality video gaming on functional mobility, balance, and gait speed in individuals with tropical spastic paraparesis: A randomized crossover clinical trial
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Therapeutic effects of virtual reality video gaming on functional mobility, balance, and gait speed in individuals with tropical spastic paraparesis: A randomized crossover clinical trial

Revista da Sociedade Brasileira de Medicina Tropical, 2021-01, Vol.54, p.e06232020-e06232020 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0037-8682 ;ISSN: 1678-9849 ;EISSN: 1678-9849 ;DOI: 10.1590/0037-8682-0623-2020 ;PMID: 33533820

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9
Serious games as an educational strategy to control childhood obesity: a systematic literature review
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Serious games as an educational strategy to control childhood obesity: a systematic literature review

Revista latino-americana de enfermagem, 2018-01, Vol.26 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1518-8345 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2509.3036

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10
Internet and videogame addiction: a review
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Article
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Internet and videogame addiction: a review

Revista brasileira de psiquiatria, 2008-06, Vol.30 (2), p.156-167 [Peer Reviewed Journal]

ISSN: 1516-4446 ;EISSN: 1809-452X ;DOI: 10.1590/S1516-44462008000200014 ;PMID: 18592108

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11
Technology-enhanced simulation-based learning in orthodontic education: A scoping review
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Article
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Technology-enhanced simulation-based learning in orthodontic education: A scoping review

Dental press journal of orthodontics, 2023, Vol.28 (3), p.e2321354-e2321354 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 2176-9451 ;ISSN: 2177-6709 ;EISSN: 2177-6709 ;DOI: 10.1590/2177-6709.28.3.e2321354.oar ;PMID: 37466506

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12
Serious Game e-Baby Família: an educational technology for premature infant care
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Article
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Serious Game e-Baby Família: an educational technology for premature infant care

Revista Brasileira de Enfermagem, 2020, Vol.73 (4) [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0034-7167 ;ISSN: 1984-0446 ;EISSN: 1984-0446 ;DOI: 10.1590/0034-7167-2019-0116

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13
Gamers and Robotic Surgery
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Gamers and Robotic Surgery

Revista brasileira de cirurgia cardiovascular, 2022-01, Vol.37 (6), p.I-II

2022. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1678-9741 ;ISSN: 0102-7638 ;EISSN: 1678-9741 ;DOI: 10.21470/1678-9741-2022-0958 ;PMID: 36441958

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14
Augmented reality in interventional radiology education: a systematic review of randomized controlled trials
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Article
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Augmented reality in interventional radiology education: a systematic review of randomized controlled trials

São Paulo medical journal, 2022-08, Vol.140 (4), p.604-614 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 1516-3180 ;ISSN: 1806-9460 ;EISSN: 1806-9460 ;DOI: 10.1590/1516-3180.2021.0606.r2.27122021 ;PMID: 35946678

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15
ERICA: use of screens and consumption of meals and snacks by Brazilian adolescents
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ERICA: use of screens and consumption of meals and snacks by Brazilian adolescents

Revista de saúde pública, 2016-02, Vol.50 Suppl 1 (suppl 1), p.7s-7s [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0034-8910 ;ISSN: 1518-8787 ;EISSN: 1518-8787 ;DOI: 10.1590/S01518-8787.2016050006680 ;PMID: 26910539

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16
Estrutura conceitual para o desenvolvimento de videogames para crianças com diabetes mellitus tipo 1
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Article
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Estrutura conceitual para o desenvolvimento de videogames para crianças com diabetes mellitus tipo 1

Revista latino-americana de enfermagem, 2019-01, Vol.27 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 0104-1169 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2764.3090

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17
Serious game development as a strategy for health promotion and tackling childhood obesity
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Article
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Serious game development as a strategy for health promotion and tackling childhood obesity

Revista latino-americana de enfermagem, 2016-01, Vol.24, p.e2759-e2759 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution 4.0 International License. ;ISSN: 0104-1169 ;ISSN: 1518-8345 ;EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.1015.2759 ;PMID: 27533268

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18
The association of parental obesity with physical activity and sedentary behaviors of their children: the CASPIAN-V study
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The association of parental obesity with physical activity and sedentary behaviors of their children: the CASPIAN-V study

Jornal de pediatria, 2018-07, Vol.94 (4), p.410-418 [Peer Reviewed Journal]

2017 Sociedade Brasileira de Pediatria ;Copyright © 2017 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2017.06.024 ;PMID: 29121492

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19
Serious games as an educational strategy to control childhood obesity: a systematic literature review1
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Article
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Serious games as an educational strategy to control childhood obesity: a systematic literature review1

Revista latino-americana de enfermagem, 2018-09, Vol.26, p.e3036-e3036 [Peer Reviewed Journal]

EISSN: 1518-8345 ;DOI: 10.1590/1518-8345.2509.3036 ;PMID: 30183872

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20
Effect of intervention programs in schools to reduce screen time: a meta‐analysis
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Article
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Effect of intervention programs in schools to reduce screen time: a meta‐analysis

Jornal de pediatria, 2014-05, Vol.90 (3), p.232-241 [Peer Reviewed Journal]

2014 Sociedade Brasileira de Pediatria ;Copyright © 2014 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved. ;This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. ;ISSN: 0021-7557 ;ISSN: 1678-4782 ;EISSN: 1678-4782 ;DOI: 10.1016/j.jped.2014.01.003 ;PMID: 24613473

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