skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Results 1 - 20 of 3,529  for All Library Resources

Results 1 2 3 4 5 next page
Show only
Refined by: language: Russian remove
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Play: A Historical and Cultural Approach
Material Type:
Article
Add to My Research

Play: A Historical and Cultural Approach

Problemy muzykalʹnoj nauki (Ufa), 2022 (3), p.78-86 [Peer Reviewed Journal]

ISSN: 2782-358X ;EISSN: 2782-3598 ;DOI: 10.56620/2782-3598.2022.3.078-086

Full text available

2
The use of «serious gaming» in educational work with children
Material Type:
Article
Add to My Research

The use of «serious gaming» in educational work with children

Sovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.41-45 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060404

Full text available

3
Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-Gamers
Material Type:
Article
Add to My Research

Let’s Meet in Augmented Reality...»: Social Competences of MMORPG-Gamers

Logos et Praxis, 2017-12, Vol.16 (4), p.51-63 [Peer Reviewed Journal]

2017. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2587-9715 ;DOI: 10.15688/lp.jvolsu.2017.4.6

Full text available

4
The game in the modern world: a socio-philosophical analysis
Material Type:
Article
Add to My Research

The game in the modern world: a socio-philosophical analysis

St. Petersburg State Polytechnical University Journal. Humanities and Social Sciences, 2019-01, Vol.10 (3), p.16 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2304-9758 ;DOI: 10.18721/JHSS.10302

Full text available

5
The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm Approach
Material Type:
Article
Add to My Research

The Perception of Cyber and Traditional Risks: Experience of Using the Psychometric Paradigm Approach

Sot͡s︡iologicheskiĭ zhurnal, 2021-12, Vol.27 (4), p.146-168 [Peer Reviewed Journal]

Copyright Rossiiskaya Akademiya Nauk, Institut Sotsiologii 2021 ;ISSN: 1562-2495 ;EISSN: 1684-1581 ;DOI: 10.19181/socjour.2021.27.4.8649

Full text available

6
Computer games and creativity: the positive aspects and negative trends
Material Type:
Article
Add to My Research

Computer games and creativity: the positive aspects and negative trends

Sovremennaâ Zarubežnaâ Psihologiâ, 2017-12, Vol.6 (4), p.29-40 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2017060403

Full text available

7
VIDEOGAMES: ESCAPISM OR AN EFFECTIVE TOOL FOR ANT1CORRUPTION ENLIGHTENMENT?
Material Type:
Article
Add to My Research

VIDEOGAMES: ESCAPISM OR AN EFFECTIVE TOOL FOR ANT1CORRUPTION ENLIGHTENMENT?

Russian Journal of Economics and Law, 2023-01, Vol.17 (2), p.439-450 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/legalcode (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2782-2923 ;DOI: 10.21202/2782-2923.2023.2.439-450

Full text available

8
Development and Implementation of the Algorithm Designed to Struggle with Videogame Addiction
Material Type:
Article
Add to My Research

Development and Implementation of the Algorithm Designed to Struggle with Videogame Addiction

Современные информационные технологии и IT-образование, 2022-03, Vol.18 (1), p.202-211 [Peer Reviewed Journal]

ISSN: 2411-1473 ;DOI: 10.25559/SITITO.18.202201.202-211

Full text available

9
Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status
Material Type:
Article
Add to My Research

Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status

Psihologičeskaâ nauka i obrazovanie, 2021-01, Vol.26 (4), p.34-42

ISSN: 1814-2052 ;EISSN: 2311-7273 ;DOI: 10.17759/pse.2021260403

Full text available

10
Video Games as They Are Represented in Russian Animated Series for Children
Material Type:
Article
Add to My Research

Video Games as They Are Represented in Russian Animated Series for Children

Sotsiologicheskie issledovaniia, 2019-11 (11), p.90-99 [Peer Reviewed Journal]

Copyright Russian Academy of Sciences, c/o Izdatelstvo Nauka 2019 ;ISSN: 0132-1625 ;DOI: 10.31857/S013216250007454-2

Full text available

11
Nicknames in Video Gaming: Functional Use and Variation
Material Type:
Article
Add to My Research

Nicknames in Video Gaming: Functional Use and Variation

Voprosy onomastiki, 2020-01, Vol.17 (3), p.293-315 [Peer Reviewed Journal]

ISSN: 1994-2400 ;EISSN: 1994-2451 ;DOI: 10.15826/vopr_onom.2020.17.3.045

Full text available

12
Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
Material Type:
Article
Add to My Research

Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries

Nauc̆nyj dialog (Online), 2019-11 (11), p.245-257 [Peer Reviewed Journal]

ISSN: 2225-756X ;EISSN: 2227-1295 ;DOI: 10.24224/2227-1295-2019-11-245-257

Full text available

13
The video game industry's money laundering problem: when do game publishers become money transmitters?
Material Type:
Article
Add to My Research

The video game industry's money laundering problem: when do game publishers become money transmitters?

Russian Journal of Economics and Law, 2023-01, Vol.17 (3), p.630-644 [Peer Reviewed Journal]

2023. This work is published under https://creativecommons.org/licenses/by-nc/4.0/legalcode (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2782-2923 ;DOI: 10.21202/2782-2923.2023.3.630-644

Full text available

14
Gamification in education
Material Type:
Article
Add to My Research

Gamification in education

Sovremennaâ Zarubežnaâ Psihologiâ, 2016-06, Vol.5 (3), p.28-34 [Peer Reviewed Journal]

ISSN: 2304-4977 ;EISSN: 2304-4977 ;DOI: 10.17759/jmfp.2016050302

Full text available

15
COMPUTER GAMES IN ECONOMICS EDUCATION
Material Type:
Article
Add to My Research

COMPUTER GAMES IN ECONOMICS EDUCATION

Journal of Technology and Information Education, 2012-12, Vol.4 (2), p.48-53 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.032

Full text available

16
VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE
Material Type:
Article
Add to My Research

VIDEO GAMES AS A MEANS OF COMMUNICATION POLICY POST-SOVIET SPACE

Problemy postsovetskogo prostranstva, 2017-04 (1), p.128-134 [Peer Reviewed Journal]

ISSN: 2313-8920 ;EISSN: 2587-8174

Full text available

17
USE OF COMPUTERS AND COMPUTER GAMES IN PRESCHOOL EDUCATION
Material Type:
Article
Add to My Research

USE OF COMPUTERS AND COMPUTER GAMES IN PRESCHOOL EDUCATION

Journal of Technology and Information Education, 2012-12, Vol.4 (2), p.28-36 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Dec 2012 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2012.029

Full text available

18
“Take Everything from Life...”: the Discourse of Russian Parents about Children’s Video Games
Material Type:
Article
Add to My Research

“Take Everything from Life...”: the Discourse of Russian Parents about Children’s Video Games

Logos et Praxis, 2018-11, Vol.17 (3) [Peer Reviewed Journal]

2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2587-9715 ;DOI: 10.15688/lp.jvolsu.2018.3.7

Full text available

19
СИНТЕТИЧЕСКАЯ ОБУЧАЮЩАЯ СРЕДА: ОСОБЕННОСТИ ПРОЕКТИРОВАНИЯ
Material Type:
Article
Add to My Research

СИНТЕТИЧЕСКАЯ ОБУЧАЮЩАЯ СРЕДА: ОСОБЕННОСТИ ПРОЕКТИРОВАНИЯ

Information technologies and learning tools, 2018-01, Vol.66 (4), p.1 [Peer Reviewed Journal]

2018. This work is published under https://creativecommons.org/licenses/by-nc-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-8184 ;EISSN: 2076-8184 ;DOI: 10.33407/itlt.v66i4.2427

Full text available

20
INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATION
Material Type:
Article
Add to My Research

INSTRUCTIONAL SOFTWARE AND COMPUTER GAMES - TOOLS OF MODERN EDUCATION

Journal of Technology and Information Education, 2009-04, Vol.1 (1), p.23-28 [Peer Reviewed Journal]

Copyright Univerzity Palackeho v Olomouci Jan 2009 ;ISSN: 1803-537X ;EISSN: 1803-6805 ;DOI: 10.5507/jtie.2009.003

Full text available

Results 1 - 20 of 3,529  for All Library Resources

Results 1 2 3 4 5 next page

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Show only

  1. Peer-reviewed Journals (29)

Refine My Results

Creation Date 

From To
  1. Before 1983  (44)
  2. 1983 To 1992  (636)
  3. 1993 To 2002  (452)
  4. 2003 To 2013  (1,748)
  5. After 2013  (650)
  6. More options open sub menu

Resource Type 

  1. Patents  (3,494)
  2. Articles  (31)
  3. magazinearticle  (3)
  4. Reviews  (1)
  5. More options open sub menu

Language 

  1. English  (1,825)
  2. French  (220)
  3. Ukrainian  (91)
  4. Hungarian  (3)
  5. Polish  (3)
  6. Czech  (3)
  7. Romanian  (1)
  8. More options open sub menu

Searching Remote Databases, Please Wait