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1
Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
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Article
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Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times

Interlitteraria, 2022-09, Vol.27 (1), p.47-56 [Peer Reviewed Journal]

ISSN: 1406-0701 ;EISSN: 2228-4729 ;DOI: 10.12697/IL.2022.27.1.5

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2
Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives
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Developing a Video Game as an Awareness and Research Tool Based on SARS-CoV-2 Epidemiological Dynamics and Motivational Perspectives

Transboundary and emerging diseases, 2023-02, Vol.2023, p.1-11 [Peer Reviewed Journal]

Copyright © 2023 Alexis Messina et al. ;Copyright © 2023 Alexis Messina et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 ;ISSN: 1865-1674 ;ISSN: 1865-1682 ;EISSN: 1865-1682 ;DOI: 10.1155/2023/8205408

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3
Wie lernt man die Welt am besten kennen? Man macht sie sich untertan
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Wie lernt man die Welt am besten kennen? Man macht sie sich untertan

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-02, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-6

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4
Von den Vorzügen des Kommunismus in der Spielmechanik
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Article
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Von den Vorzügen des Kommunismus in der Spielmechanik

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-5

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5
Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment
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Article
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Tool-Kit for Ethical Analysis of Video Games: Answer to the Challenges of the New Enlightenment

Kantovskiĭ sbornik, 2023, Vol.42 (2), p.111-140 [Peer Reviewed Journal]

ISSN: 0207-6918 ;EISSN: 2310-3701 ;DOI: 10.5922/0207-6918-2023-2-6

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6
Jumanji Extremism? How games and gamification could facilitate radicalization processes
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Jumanji Extremism? How games and gamification could facilitate radicalization processes

Journal for deradicalization, 2020-06, Vol.Summer (23), p.1-44 [Peer Reviewed Journal]

ISSN: 2363-9849 ;EISSN: 2363-9849

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7
Video game–induced tourism: a new frontier for destination marketers
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Video game–induced tourism: a new frontier for destination marketers

Tourism review (Association internationale d'experts scientifiques du tourisme), 2018-05, Vol.73 (2), p.186-198 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited 2018 ;ISSN: 1660-5373 ;EISSN: 1759-8451 ;DOI: 10.1108/TR-07-2017-0115

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8
Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits
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Informal learning among teenagers through video games: a qualitative analysis of experiences, game modes and didactic benefits

Revija za elementarno izobraževanje, 2019-03, Vol.12 (1), p.1-26 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1855-4431 ;EISSN: 2350-4803 ;DOI: 10.18690/rei.12.1.1-26.2019

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9
Aufschwung Strike. Herrschaft und Regierung im digitalen postsozialistischen Spielraum
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Article
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Aufschwung Strike. Herrschaft und Regierung im digitalen postsozialistischen Spielraum

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-3

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10
Battling the Gods: An Interview with the Creators of "Apotheon" (2015)
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Article
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Battling the Gods: An Interview with the Creators of "Apotheon" (2015)

Thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date, 2018-11, Vol.7 [Peer Reviewed Journal]

EISSN: 2364-7612 ;DOI: 10.34679/thersites.vol7.89

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11
INFLUENCE OF VIDEO GAMES ON THE ACQUISITION OF THE ENGLISH LANGUAGE
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Article
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INFLUENCE OF VIDEO GAMES ON THE ACQUISITION OF THE ENGLISH LANGUAGE

Verbum (Vilnius. Online), 2018-01, Vol.8, p.112-128 [Peer Reviewed Journal]

ISSN: 2029-6223 ;EISSN: 2538-8746 ;DOI: 10.15388/Verb.2017.8.11354

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12
Gamified mobile experiences: smart technologies for tourism destinations
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Article
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Gamified mobile experiences: smart technologies for tourism destinations

Tourism review (Association internationale d'experts scientifiques du tourisme), 2019-02, Vol.74 (1), p.30-49 [Peer Reviewed Journal]

Emerald Publishing Limited ;Emerald Publishing Limited. ;ISSN: 1660-5373 ;EISSN: 1759-8451 ;DOI: 10.1108/TR-08-2017-0131

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13
Revisiting Gadamer's Conception of Works of Art
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Article
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Revisiting Gadamer's Conception of Works of Art

Labyrinth: An International Journal for Philosophy, Value Theory and Sociocultural Hermeneutics, 2021-09, Vol.23 (1), p.140-165 [Peer Reviewed Journal]

ISSN: 2410-4817 ;EISSN: 1561-8927 ;DOI: 10.25180/lj.v23i1.260

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14
Spiele bieten eine sichere Plattform, um diese historischen Welten zu erkunden
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Article
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Spiele bieten eine sichere Plattform, um diese historischen Welten zu erkunden

Österreichische Zeitschrift für Geschichtswissenschaften : ÖZG, 2023-01, Vol.33 (2) [Peer Reviewed Journal]

ISSN: 1016-765X ;EISSN: 2707-966X ;DOI: 10.25365/oezg-2022-33-2-7

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15
Game ON! Faszination Videospiel
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Book
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Game ON! Faszination Videospiel

ISBN: 9783958507647 ;ISBN: 3958507646 ;EISBN: 9783958502642 ;EISBN: 3958502644 ;OCLC: 941697311

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16
L’identité dans The Talos Principle, The Stanley Parable et The Swapper
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Article
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L’identité dans The Talos Principle, The Stanley Parable et The Swapper

Conserveries mémorielles, 2018-10, Vol.23 [Peer Reviewed Journal]

EISSN: 1718-5556

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17
Physical activity and electronic media use in children and adolescents: results of the KiGGS study: first follow-up (KiGGS wave 1)
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Article
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Physical activity and electronic media use in children and adolescents: results of the KiGGS study: first follow-up (KiGGS wave 1)

Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz, 2014-07, Vol.57 (7), p.840-848 [Peer Reviewed Journal]

EISSN: 1437-1588 ;DOI: 10.1007/s00103-014-1986-4 ;PMID: 24950833

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18
The politics of the NPC meme: Reactionary subcultural practice and vernacular theory
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Article
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The politics of the NPC meme: Reactionary subcultural practice and vernacular theory

Big data & society, 2023-01, Vol.10 (1), p.205395172311724 [Peer Reviewed Journal]

The Author(s) 2023 ;The Author(s) 2023. This work is licensed under the Creative Commons Attribution License https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2053-9517 ;EISSN: 2053-9517 ;DOI: 10.1177/20539517231172422

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19
Video game and internet addiction. The current state of research
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Article
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Video game and internet addiction. The current state of research

Nervenarzt, 2013-05, Vol.84 (5), p.569 [Peer Reviewed Journal]

EISSN: 1433-0407 ;DOI: 10.1007/s00115-012-3721-4 ;PMID: 23549839

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20
What does Pokémon Go teach us about geography?
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Article
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What does Pokémon Go teach us about geography?

Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230 [Peer Reviewed Journal]

Copyright Copernicus GmbH 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-8798 ;ISSN: 0016-7312 ;EISSN: 2194-8798 ;DOI: 10.5194/gh-72-227-2017

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