Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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21 |
Material Type: Book
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Videogames and AgencyISBN: 1032288477 ;ISBN: 1003298788 ;ISBN: 1032285095 ;ISBN: 9781032288475 ;ISBN: 9781003298786 ;ISBN: 9781032285092 ;DOI: 10.4324/9781003298786Digital Resources/Online E-Resources |
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22 |
Material Type: Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
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23 |
Material Type: Article
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyJournal of medical Internet research, 2015-04, Vol.17 (4), p.e88-e88 [Peer Reviewed Journal]COPYRIGHT 2015 Journal of Medical Internet Research ;2015. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Orsolya Király, Róbert Urbán, Mark D Griffiths, Csilla Ágoston, Katalin Nagygyörgy, Gyöngyi Kökönyei, Zsolt Demetrovics. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 07.04.2015. 2015 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.3515 ;PMID: 25855558Full text available |
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24 |
Material Type: Article
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Human-level control through deep reinforcement learningNature (London), 2015-02, Vol.518 (7540), p.529-533 [Peer Reviewed Journal]COPYRIGHT 2015 Nature Publishing Group ;COPYRIGHT 2015 Nature Publishing Group ;Copyright Nature Publishing Group Feb 26, 2015 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/nature14236 ;PMID: 25719670 ;CODEN: NATUASFull text available |
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25 |
Material Type: Article
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Grandmaster level in StarCraft II using multi-agent reinforcement learningNature (London), 2019-11, Vol.575 (7782), p.350-354 [Peer Reviewed Journal]COPYRIGHT 2019 Nature Publishing Group ;COPYRIGHT 2019 Nature Publishing Group ;Copyright Nature Publishing Group Nov 14, 2019 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-019-1724-z ;PMID: 31666705Full text available |
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26 |
Material Type: Article
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Flintham, Thomas Game on, Super Rabbit BoySchool librarian, 2023-06, Vol.71 (2), p.43 [Peer Reviewed Journal]COPYRIGHT 2023 The School Library Association ;ISSN: 0036-6595Full text available |
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27 |
Material Type: Article
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Media Use and Sleep Among Boys With Autism Spectrum Disorder, ADHD, or Typical DevelopmentPediatrics (Evanston), 2013-12, Vol.132 (6), p.1081-1089 [Peer Reviewed Journal]2015 INIST-CNRS ;Copyright American Academy of Pediatrics Dec 2013 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-2066 ;PMID: 24249825 ;CODEN: PEDIAUFull text available |
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28 |
Material Type: Article
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Metaanalysis of the relationship between violent video game play and physical aggression over timeProceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306Full text available |
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29 |
Material Type: Article
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Impact of an active video game on healthy children's physical activityPediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAUFull text available |
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30 |
Material Type: Article
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Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sampleAddiction (Abingdon, England), 2015-05, Vol.110 (5), p.842-851 [Peer Reviewed Journal]2015 Society for the Study of Addiction ;2015 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.12849 ;PMID: 25598040 ;CODEN: ADICE5Full text available |
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31 |
Material Type: Article
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Adolescent Internet gaming addiction and personality characteristics by game genrePloS one, 2022-02, Vol.17 (2), p.e0263645-e0263645 [Peer Reviewed Journal]COPYRIGHT 2022 Public Library of Science ;2022 Kim et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Kim et al 2022 Kim et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0263645 ;PMID: 35143558Full text available |
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32 |
Material Type: Book
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Multidisciplinary Perspectives on Narrative Aesthetics in Video GamesISBN: 3631838050 ;ISBN: 9783631838051 ;EISBN: 9783631847572 ;EISBN: 3631847572 ;OCLC: 1260346641Full text available |
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33 |
Material Type: Book
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The Pop Theology of Videogames: Producing and Playing with ReligionISBN: 9789463729864 ;ISBN: 9463729860 ;DOI: 10.5117/9789463729864Digital Resources/Online E-Resources |
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34 |
Material Type: Article
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Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics-The Perception of a Video Game TrailerSensors (Basel, Switzerland), 2023-12, Vol.23 (23), p.9573 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1424-8220 ;EISSN: 1424-8220 ;DOI: 10.3390/s23239573 ;PMID: 38067945Full text available |
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35 |
Material Type: Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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36 |
Material Type: Article
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Outracing champion Gran Turismo drivers with deep reinforcement learningNature (London), 2022-02, Vol.602 (7896), p.223-228 [Peer Reviewed Journal]2022. The Author(s), under exclusive licence to Springer Nature Limited. ;Copyright Nature Publishing Group Feb 10, 2022 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-021-04357-7 ;PMID: 35140384Full text available |
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37 |
Material Type: Article
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Gender aspects in interventional neuroradiology trainingClinical neuroradiology (Munich), 2021-09, Vol.31 (S1), p.S53 [Peer Reviewed Journal]COPYRIGHT 2021 Springer ;ISSN: 1869-1439 ;EISSN: 1869-1447Full text available |
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38 |
Material Type: Article
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidanceComprehensive psychiatry, 2020-07, Vol.100, p.152180-152180, Article 152180 [Peer Reviewed Journal]2020 ;Copyright © 2020. Published by Elsevier Inc. ;Copyright Elsevier Limited Jul 2020 ;2020 The Authors. Published by Elsevier Inc. 2020 ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2020.152180 ;PMID: 32422427Full text available |
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39 |
Material Type: Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games IndustryOrganization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZFull text available |
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40 |
Material Type: Article
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The effect of online violent video games on levels of aggressionPloS one, 2014-11, Vol.9 (11), p.e111790-e111790 [Peer Reviewed Journal]COPYRIGHT 2014 Public Library of Science ;COPYRIGHT 2014 Public Library of Science ;2014 Hollingdale, Greitemeyer. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2014 Hollingdale, Greitemeyer 2014 Hollingdale, Greitemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0111790 ;PMID: 25391143Full text available |