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21
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
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Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice

Electronics (Basel), 2024-01, Vol.13 (2), p.281 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13020281

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22
Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design
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Game-Based Assessment of Students’ Digital Literacy Using Evidence-Centered Game Design

Electronics (Basel), 2024-01, Vol.13 (2), p.385 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13020385

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23
Designing and Testing Affective Supports in an Educational Game
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Designing and Testing Affective Supports in an Educational Game

International journal of game-based learning, 2022-07, Vol.12 (1) [Peer Reviewed Journal]

ISSN: 2155-6849 ;EISSN: 2155-6857 ;DOI: 10.4018/IJGBL.304434

Digital Resources/Online E-Resources

24
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
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An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities

Applied sciences, 2023-06, Vol.13 (13), p.7748 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13137748

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25
Statistical physics of balance theory
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Article
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Statistical physics of balance theory

PloS one, 2017-08, Vol.12 (8), p.e0183696-e0183696 [Peer Reviewed Journal]

2017 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Belaza et al 2017 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0183696 ;PMID: 28846726

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26
Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning Approach
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Article
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Complementing Solutions for Facility Location Optimization via Video Game Crowdsourcing and Machine Learning Approach

Applied sciences, 2023-04, Vol.13 (8), p.4884 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13084884

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27
Neural networks overtake humans in a racing game
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Article
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Neural networks overtake humans in a racing game

Nature (London), 2022-02, Vol.602 (7896), p.213-214 [Peer Reviewed Journal]

Copyright Nature Publishing Group Feb 10, 2022 ;ISSN: 0028-0836 ;EISSN: 1476-4687 ;DOI: 10.1038/d41586-022-00304-2

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28
The Use and Effects of Incentive Systems on Learning and Performance in Educational Games
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Article
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The Use and Effects of Incentive Systems on Learning and Performance in Educational Games

Computers and education, 2021-05, Vol.165 [Peer Reviewed Journal]

ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2021.104135

Digital Resources/Online E-Resources

29
Web 2.0 applications as the tools of motivation in secondary physics education
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Article
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Web 2.0 applications as the tools of motivation in secondary physics education

Journal of physics. Conference series, 2021-05, Vol.1929 (1), p.12041 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2021. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1929/1/012041

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30
Model for Semi-Automatic Serious Games Generation
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Article
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Model for Semi-Automatic Serious Games Generation

Applied sciences, 2023-04, Vol.13 (8), p.5158 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13085158

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31
Learning Physics with Digital Game Simulations in Middle School Science
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Article
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Learning Physics with Digital Game Simulations in Middle School Science

Journal of science education and technology, 2013-12, Vol.22 (6), p.914-926 [Peer Reviewed Journal]

2013 Springer Science+Business Media ;Springer Science+Business Media New York 2013 ;COPYRIGHT 2013 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2013). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-013-9438-8

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32
A Survey of Planning and Learning in Games
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Article
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A Survey of Planning and Learning in Games

Applied sciences, 2020-07, Vol.10 (13), p.4529 [Peer Reviewed Journal]

COPYRIGHT 2020 MDPI AG ;2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app10134529

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33
A Novel Hybrid Gradient-Based Optimizer and Grey Wolf Optimizer Feature Selection Method for Human Activity Recognition Using Smartphone Sensors
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Article
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A Novel Hybrid Gradient-Based Optimizer and Grey Wolf Optimizer Feature Selection Method for Human Activity Recognition Using Smartphone Sensors

Entropy (Basel, Switzerland), 2021-08, Vol.23 (8), p.1065 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2021 by the authors. 2021 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e23081065 ;PMID: 34441205

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34
Game Development Topics: A Tag-Based Investigation on Game Development Stack Exchange
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Article
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Game Development Topics: A Tag-Based Investigation on Game Development Stack Exchange

Applied sciences, 2022-11, Vol.12 (21), p.10750 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app122110750

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35
Educational Pathways, Spatial Skills, and Academic Achievement in Graphic Expression in First Year of Engineering
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Article
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Educational Pathways, Spatial Skills, and Academic Achievement in Graphic Expression in First Year of Engineering

Education sciences, 2023-07, Vol.13 (7), p.756 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2227-7102 ;EISSN: 2227-7102 ;DOI: 10.3390/educsci13070756

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36
Upper Body Pose Estimation Using Deep Learning for a Virtual Reality Avatar
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Article
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Upper Body Pose Estimation Using Deep Learning for a Virtual Reality Avatar

Applied sciences, 2023-02, Vol.13 (4), p.2460 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13042460

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37
Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential
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Article
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Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential

Geoscience communication (Online), 2021-02, Vol.4 (1), p.11-31 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2569-7110 ;ISSN: 2569-7102 ;EISSN: 2569-7110 ;DOI: 10.5194/gc-4-11-2021

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38
Cover the Violence: A Novel Deep-Learning-Based Approach Towards Violence-Detection in Movies
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Article
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Cover the Violence: A Novel Deep-Learning-Based Approach Towards Violence-Detection in Movies

Applied sciences, 2019-11, Vol.9 (22), p.4963 [Peer Reviewed Journal]

2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app9224963

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39
The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies
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Article
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The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies

Applied sciences, 2022-06, Vol.12 (11), p.5561 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12115561

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40
Learning First Aid with a Video Game
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Article
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Learning First Aid with a Video Game

Applied sciences, 2021-12, Vol.11 (24), p.11633 [Peer Reviewed Journal]

2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app112411633

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