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Results 1 - 20 of 1,239  for All Library Resources

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1
MOOCs as a remedial complement: Students' adoption and learning outcomes
Material Type:
Article
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MOOCs as a remedial complement: Students' adoption and learning outcomes

IEEE transactions on learning technologies, 2019, Vol.12 (1), p.133-141 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;EISSN: 1939-1382 ;DOI: 10.1109/TLT.2018.2830373

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2
Entertainment Video Games for Academic Learning: A Systematic Review
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Article
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Entertainment Video Games for Academic Learning: A Systematic Review

Journal of educational computing research, 2022-09, Vol.60 (5), p.1083-1109 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0735-6331 ;EISSN: 1541-4140 ;DOI: 10.1177/07356331211053848

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3
Faculty Perception toward Online Education in a State College in the Philippines during the Coronavirus Disease 19 (COVID-19) Pandemic
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Article
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Faculty Perception toward Online Education in a State College in the Philippines during the Coronavirus Disease 19 (COVID-19) Pandemic

Universal Journal of Educational Research, 2020-10, Vol.8 (10), p.4736-4742

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 2332-3205 ;DOI: 10.13189/ujer.2020.081044

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4
Informing learning design with learning analytics to improve teacher inquiry
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Article
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Informing learning design with learning analytics to improve teacher inquiry

British journal of educational technology, 2015-03, Vol.46 (2), p.230-248 [Peer Reviewed Journal]

2014 British Educational Research Association ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0007-1013 ;EISSN: 1467-8535 ;DOI: 10.1111/bjet.12207 ;CODEN: BJETAH

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5
Open-source 3-D printing technologies for education: Bringing additive manufacturing to the classroom
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Article
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Open-source 3-D printing technologies for education: Bringing additive manufacturing to the classroom

Journal of visual languages and computing, 2015-06, Vol.28, p.226-237 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1045-926X ;EISSN: 1095-8533 ;DOI: 10.1016/j.jvlc.2015.01.004

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6
What seams do we remove in mobile assisted seamless learning? A critical review of the literature
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Article
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What seams do we remove in mobile assisted seamless learning? A critical review of the literature

Computers and education, 2011-12, Vol.57(4), p.2364-2381 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2011.06.007

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7
Digital Health Education for the Future: The SaNuRN (Santé Numérique Rouen-Nice) Consortium's Journey
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Article
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Digital Health Education for the Future: The SaNuRN (Santé Numérique Rouen-Nice) Consortium's Journey

JMIR medical education, 2024-04, Vol.10 (10), p.e53997-e53997 [Peer Reviewed Journal]

Julien Grosjean, Frank Dufour, Arriel Benis, Jean-Marie Januel, Pascal Staccini, Stéfan Jacques Darmoni. Originally published in JMIR Medical Education (https://mededu.jmir.org), 30.04.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Attribution ;ISSN: 2369-3762 ;EISSN: 2369-3762 ;DOI: 10.2196/53997 ;PMID: 38693686

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8
Pyrates: Design and Evaluation of a Serious Game Aimed at Introducing Python Programming and Easing the Transition from Blocks
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Article
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Pyrates: Design and Evaluation of a Serious Game Aimed at Introducing Python Programming and Easing the Transition from Blocks

ACM Transactions on Computing Education, 2024-02, Vol.24 (1), p.1-24 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1145/3639061

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9
A Teaching System To Learn Programming: the Programmer's Learning Machine
Material Type:
Conference Proceeding
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A Teaching System To Learn Programming: the Programmer's Learning Machine

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1145/2729094.2742626

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10
Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming
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Article
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Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming

Education and information technologies, 2023-01, Vol.28 (1), p.283-302 [Peer Reviewed Journal]

The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 ;COPYRIGHT 2023 Springer ;The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1360-2357 ;EISSN: 1573-7608 ;DOI: 10.1007/s10639-022-11158-6

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11
Can we really teach cognitive behavioral therapy with a massive open online course?
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Article
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Can we really teach cognitive behavioral therapy with a massive open online course?

European psychiatry, 2020-01, Vol.63 (1), p.e38-e38, Article e38 [Peer Reviewed Journal]

The Author(s) 2020. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;The Author(s) 2020 2020 The Author(s) ;ISSN: 0924-9338 ;EISSN: 1778-3585 ;DOI: 10.1192/j.eurpsy.2020.29 ;PMID: 32151289

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12
Online e-learning and cognitive disabilities: A systematic review
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Article
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Online e-learning and cognitive disabilities: A systematic review

Computers and education, 2019-03, Vol.130, p.152-167 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0360-1315 ;EISSN: 1873-782X ;DOI: 10.1016/j.compedu.2018.12.004

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13
Introducing Computational Thinking to K-5 in a French Context
Material Type:
Conference Proceeding
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Introducing Computational Thinking to K-5 in a French Context

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1145/2899415.2899439

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14
Adaptive gamification in education: A literature review of current trends and developments
Material Type:
Conference Proceeding
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Adaptive gamification in education: A literature review of current trends and developments

Distributed under a Creative Commons Attribution 4.0 International License ;DOI: 10.1007/978-3-030-29736-7_22

Digital Resources/Online E-Resources

15
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile
Material Type:
Article
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The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile

IEEE transactions on learning technologies, 2022-02, Vol.15 (1), p.42-54 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;EISSN: 1939-1382 ;DOI: 10.1109/TLT.2022.3153239

Digital Resources/Online E-Resources

16
Internal and external scripts in computer-supported collaborative inquiry learning
Material Type:
Article
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Internal and external scripts in computer-supported collaborative inquiry learning

Learning and instruction, 2007-12, Vol.17(6), p.708-721 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0959-4752 ;EISSN: 1873-3263 ;DOI: 10.1016/j.learninstruc.2007.09.021

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17
Experimental Feedback on Prog&Play: A Serious Game for Programming Practice
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Article
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Experimental Feedback on Prog&Play: A Serious Game for Programming Practice

Computer graphics forum, 2011-03, Vol.30 (1), p.61-73 [Peer Reviewed Journal]

2010 The Authors Computer Graphics Forum © 2010 The Eurographics Association and Blackwell Publishing Ltd. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0167-7055 ;EISSN: 1467-8659 ;DOI: 10.1111/j.1467-8659.2010.01829.x

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18
E-safety and Web 2.0 for children aged 11-16
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Article
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E-safety and Web 2.0 for children aged 11-16

Journal of computer assisted learning, 2009-02, Vol.25 (1), p.70-84 [Peer Reviewed Journal]

2009 The Authors. Journal compilation © 2009 Blackwell Publishing Ltd ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0266-4909 ;EISSN: 1365-2729 ;DOI: 10.1111/j.1365-2729.2008.00304.x

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19
CHIMACTIV: An Open-Access Website for Student-Centered Learning in Analytical Chemistry
Material Type:
Article
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CHIMACTIV: An Open-Access Website for Student-Centered Learning in Analytical Chemistry

Journal of chemical education, 2020-08, Vol.97 (8), p.2319-2326 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0021-9584 ;EISSN: 1938-1328 ;DOI: 10.1021/acs.jchemed.0c00023

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20
From Exploration to Re-Enactment: Instructional Uses of a Desktop Virtual Environment for Training Nuclear Plant Field Operators
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Article
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From Exploration to Re-Enactment: Instructional Uses of a Desktop Virtual Environment for Training Nuclear Plant Field Operators

Vocations and Learning, 2021-07, Vol.14 (2), p.327-352 [Peer Reviewed Journal]

The Author(s) 2021 ;The Author(s) 2021. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 1874-785X ;EISSN: 1874-7868 ;DOI: 10.1007/s12186-020-09261-1

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