Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Learning, Attentional Control, and Action Video GamesCurrent biology, 2012-03, Vol.22 (6), p.R197-R206 [Peer Reviewed Journal]2012 Elsevier Ltd ;Copyright © 2012 Elsevier Ltd. All rights reserved. ;2012 Elsevier Inc. All rights reserved. 2012 ;ISSN: 0960-9822 ;EISSN: 1879-0445 ;DOI: 10.1016/j.cub.2012.02.012 ;PMID: 22440805Full text available |
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2 |
Material Type: Article
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Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsyPediatrics international, 2016-10, Vol.58 (10), p.1042-1050 [Peer Reviewed Journal]2016 Japan Pediatric Society ;2016 Japan Pediatric Society. ;Copyright © 2016 Japan Pediatric Society ;ISSN: 1328-8067 ;EISSN: 1442-200X ;DOI: 10.1111/ped.12942 ;PMID: 26858013Full text available |
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3 |
Material Type: Article
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The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video gamesInformation technology & people (West Linn, Or.), 2019-12, Vol.32 (6), p.1376-1396 [Peer Reviewed Journal]Emerald Publishing Limited 2019 ;ISSN: 0959-3845 ;EISSN: 1758-5813 ;DOI: 10.1108/ITP-11-2017-0375Full text available |
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4 |
Material Type: Article
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meta‐analysis of active video games on health outcomes among children and adolescentsObesity reviews, 2015-09, Vol.16 (9), p.783-794 [Peer Reviewed Journal]2015 World Obesity ;2015 World Obesity. ;Obesity Reviews © 2015 International Association for the Study of Obesity ;ISSN: 1467-7881 ;EISSN: 1467-789X ;DOI: 10.1111/obr.12287 ;PMID: 25943852Full text available |
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5 |
Material Type: Article
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Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing toolPloS one, 2019-07, Vol.14 (7), p.e0220407-e0220407 [Peer Reviewed Journal]COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 McDaniel, Forsyth. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 McDaniel, Forsyth 2019 McDaniel, Forsyth ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0220407 ;PMID: 31344096Full text available |
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Material Type: Article
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Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genresFrontiers in psychology, 2013, Vol.4, p.941-941 [Peer Reviewed Journal]Copyright © 2013 Latham, Patston and Tippett. 2013 ;ISSN: 1664-1078 ;EISSN: 1664-1078 ;DOI: 10.3389/fpsyg.2013.00941 ;PMID: 24379796Full text available |
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7 |
Material Type: Article
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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementBehavioral and brain functions, 2020-02, Vol.16 (1), p.2-2, Article 2 [Peer Reviewed Journal]2020. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2020 ;ISSN: 1744-9081 ;EISSN: 1744-9081 ;DOI: 10.1186/s12993-020-0165-z ;PMID: 32014027Full text available |
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8 |
Material Type: Article
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Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-BeingGames and culture, 2022-01, Vol.17 (1), p.122-139 [Peer Reviewed Journal]The Author(s) 2021 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120211017036Digital Resources/Online E-Resources |
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9 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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10 |
Material Type: Article
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Video Games and Rehabilitation: Using Design Principles to Enhance Engagement in Physical TherapyJournal of neurologic physical therapy, 2013-12, Vol.37 (4), p.166-175 [Peer Reviewed Journal]2013 Neurology Section, APTA ;ISSN: 1557-0576 ;EISSN: 1557-0584 ;DOI: 10.1097/NPT.0000000000000017 ;PMID: 24232363Full text available |
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11 |
Material Type: Article
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Video-Game–Based Exercises for Older People With Chronic Low Back Pain: A Randomized Controlledtable Trial (GAMEBACK)Physical therapy, 2019-01, Vol.99 (1), p.14-27 [Peer Reviewed Journal]2018 American Physical Therapy Association 2019 ;COPYRIGHT 2019 Oxford University Press ;COPYRIGHT 2019 Oxford University Press ;2018 American Physical Therapy Association ;ISSN: 0031-9023 ;EISSN: 1538-6724 ;DOI: 10.1093/ptj/pzy112 ;PMID: 30247715Full text available |
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12 |
Material Type: Article
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Video Game Effects—Confirmed, Suspected, and Speculative: A Review of the EvidenceSimulation & gaming, 2009-06, Vol.40 (3), p.377-403 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Jun 2009 ;ISSN: 1046-8781 ;EISSN: 1552-826X ;DOI: 10.1177/1046878108327539Full text available |
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13 |
Material Type: Article
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Sleep quality and video game playing: Effect of intensity of video game playing and mental healthPsychiatry research, 2019-03, Vol.273, p.487-492 [Peer Reviewed Journal]Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0165-1781 ;EISSN: 1872-7123 ;DOI: 10.1016/j.psychres.2019.01.030Digital Resources/Online E-Resources |
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14 |
Material Type: Article
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Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence VictimsPloS one, 2016-04, Vol.11 (4), p.e0152121-e0152121 [Peer Reviewed Journal]COPYRIGHT 2016 Public Library of Science ;COPYRIGHT 2016 Public Library of Science ;2016 Gabbiadini et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2016 Gabbiadini et al 2016 Gabbiadini et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0152121 ;PMID: 27074057Full text available |
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15 |
Material Type: Article
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How do teens learn to play video games?: Informal learning strategies and video game literacyJournal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358Full text available |
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16 |
Material Type: Article
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Video games, terrorism, and ISIS's Jihad 3.0Terrorism and political violence, 2018-07, Vol.30 (4), p.740-760 [Peer Reviewed Journal]2018 Published by Taylor & Francis 2018 ;ISSN: 0954-6553 ;EISSN: 1556-1836 ;DOI: 10.1080/09546553.2016.1207633Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?Criminal justice and behavior, 2008-03, Vol.35 (3), p.311-332 [Peer Reviewed Journal]ISSN: 0093-8548 ;EISSN: 1552-3594 ;DOI: 10.1177/0093854807311719 ;CODEN: CJBHABFull text available |
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18 |
Material Type: Article
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“Community” in Video Game CommunitiesGames and culture, 2023-12, Vol.18 (8), p.1004-1022 [Peer Reviewed Journal]The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120221150058Digital Resources/Online E-Resources |
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19 |
Material Type: Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National StudyPsychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSETFull text available |
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20 |
Material Type: Article
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Video Games & the NovelDaedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841Full text available |