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Results 21 - 40 of 1,450,957  for All Library Resources

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21
How do teens learn to play video games?: Informal learning strategies and video game literacy
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Article
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How do teens learn to play video games?: Informal learning strategies and video game literacy

Journal of information literacy, 2019-06, Vol.13 (1), p.45 [Peer Reviewed Journal]

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-sa/4.0/ ;ISSN: 1750-5968 ;EISSN: 1750-5968 ;DOI: 10.11645/13.1.2358

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22
Video games, terrorism, and ISIS's Jihad 3.0
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Article
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Video games, terrorism, and ISIS's Jihad 3.0

Terrorism and political violence, 2018-07, Vol.30 (4), p.740-760 [Peer Reviewed Journal]

2018 Published by Taylor & Francis 2018 ;ISSN: 0954-6553 ;EISSN: 1556-1836 ;DOI: 10.1080/09546553.2016.1207633

Digital Resources/Online E-Resources

23
Video Game Art Reader, Volume 1
Material Type:
Book
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Video Game Art Reader, Volume 1

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9781943208401 ;ISBN: 1943208409 ;ISBN: 1943208433 ;ISBN: 9781943208432 ;DOI: 10.3998/mpub.12471115

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24
Video Game Art Reader, Volume 4
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Book
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Video Game Art Reader, Volume 4

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;2022 Video Game Art Foundation ;ISBN: 9781943208357 ;ISBN: 1943208352 ;ISBN: 9781943208340 ;ISBN: 1943208344 ;EISBN: 9781943208357 ;EISBN: 1943208352 ;DOI: 10.3998/mpub.12414517

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25
Video Game Art Reader, Volume 3
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Book
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Video Game Art Reader, Volume 3

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 9781943208456 ;ISBN: 194320845X ;ISBN: 1943208425 ;ISBN: 9781943208425 ;DOI: 10.3998/mpub.12471295

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26
Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?
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Article
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Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?

Criminal justice and behavior, 2008-03, Vol.35 (3), p.311-332 [Peer Reviewed Journal]

ISSN: 0093-8548 ;EISSN: 1552-3594 ;DOI: 10.1177/0093854807311719 ;CODEN: CJBHAB

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27
“Community” in Video Game Communities
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Article
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“Community” in Video Game Communities

Games and culture, 2023-12, Vol.18 (8), p.1004-1022 [Peer Reviewed Journal]

The Author(s) 2023 ;ISSN: 1555-4120 ;EISSN: 1555-4139 ;DOI: 10.1177/15554120221150058

Digital Resources/Online E-Resources

28
Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study
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Article
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Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study

Psychological science, 2009-05, Vol.20 (5), p.594-602 [Peer Reviewed Journal]

2009 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2009.02340.x ;PMID: 19476590 ;CODEN: PSYSET

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29
Video Games & the Novel
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Article
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Video Games & the Novel

Daedalus (Cambridge, Mass.), 2021-01, Vol.150 (1), p.178-187 [Peer Reviewed Journal]

2021 by the American Academy of Arts & Sciences ;Copyright MIT Press Winter 2021 ;ISSN: 0011-5266 ;EISSN: 1548-6192 ;DOI: 10.1162/daed_a_01841

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30
Video game―based coordinative training improves ataxia in children with degenerative ataxia
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Article
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Video game―based coordinative training improves ataxia in children with degenerative ataxia

Neurology, 2012-11, Vol.79 (20), p.2056-2060 [Peer Reviewed Journal]

2014 INIST-CNRS ;ISSN: 0028-3878 ;EISSN: 1526-632X ;DOI: 10.1212/WNL.0b013e3182749e67 ;PMID: 23115212 ;CODEN: NEURAI

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31
This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure
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Article
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This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure

Journal of experimental social psychology, 2011-09 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0022-1031 ;EISSN: 1096-0465 ;DOI: 10.1016/j.jesp.2011.03.027

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32
Atari to Zelda: Japan's Videogames in Global Contexts
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Book
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Atari to Zelda: Japan's Videogames in Global Contexts

ISBN: 9780262034395 ;ISBN: 0262034395 ;EISBN: 9780262332187 ;EISBN: 0262332183 ;EISBN: 0262332191 ;EISBN: 9780262332194 ;DOI: 10.7551/mitpress/8853.001.0001 ;OCLC: 946887798

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33
Understanding the value of a European video games society: final report
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Book
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Understanding the value of a European video games society: final report

ISBN: 9789268049655 ;ISBN: 9268049651

Digital Resources/Online E-Resources

34
Video Game Art Reader, Volume 2
Material Type:
Book
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Video Game Art Reader, Volume 2

https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode ;ISBN: 1943208417 ;ISBN: 9781943208418 ;DOI: 10.1353/book.101009

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35
The Multiple Dimensions of Video Game Effects
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Article
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The Multiple Dimensions of Video Game Effects

Child development perspectives, 2011-06, Vol.5 (2), p.75-81 [Peer Reviewed Journal]

2011 The Author. Child Development Perspectives © 2011 The Society for Research in Child Development ;ISSN: 1750-8592 ;EISSN: 1750-8606 ;DOI: 10.1111/j.1750-8606.2011.00159.x

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36
The Motivating Role of Violence in Video Games
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Article
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The Motivating Role of Violence in Video Games

Personality & social psychology bulletin, 2009-02, Vol.35 (2), p.243-259 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Feb 2009 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167208327216 ;PMID: 19141627

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37
Intermedia Games—Games Inter Media: Video Games and Intermediality
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Book
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Intermedia GamesGames Inter Media: Video Games and Intermediality

ISBN: 1501330527 ;ISBN: 9781501330520 ;ISBN: 1501368125 ;ISBN: 9781501368127 ;ISBN: 1501330500 ;ISBN: 9781501330506 ;ISBN: 1501330497 ;ISBN: 9781501330490 ;EISBN: 1501330519 ;EISBN: 9781501330513 ;EISBN: 1501330500 ;EISBN: 9781501330506 ;DOI: 10.5040/9781501330520 ;OCLC: 1077292162

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38
The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-Perception
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Article
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The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-Perception

Communication theory, 2009-11, Vol.19 (4), p.351-373 [Peer Reviewed Journal]

2009 International Communication Association ;Copyright Blackwell Publishing Ltd. Nov 2009 ;ISSN: 1050-3293 ;EISSN: 1468-2885 ;DOI: 10.1111/j.1468-2885.2009.01347.x ;CODEN: CNTHEV

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39
Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms
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Article
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Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms

Journal of youth and adolescence, 2014, Vol.43 (1), p.127-136 [Peer Reviewed Journal]

Springer Science+Business Media New York 2013 ;Springer Science+Business Media New York 2014 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9986-5 ;PMID: 23975351 ;CODEN: JYADA6

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40
Effect of Exposure to Gun Violence in Video Games on Children’s Dangerous Behavior With Real Guns: A Randomized Clinical Trial
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Article
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Effect of Exposure to Gun Violence in Video Games on Children’s Dangerous Behavior With Real Guns: A Randomized Clinical Trial

JAMA Network Open, 2019-05, Vol.2 (5), p.e194319-e194319 [Peer Reviewed Journal]

2019. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Copyright 2019 Chang JH et al. . ;ISSN: 2574-3805 ;EISSN: 2574-3805 ;DOI: 10.1001/jamanetworkopen.2019.4319 ;PMID: 31150072

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Results 21 - 40 of 1,450,957  for All Library Resources

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