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1
Online video game addiction: identification of addicted adolescent gamers
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Article
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Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

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2
Game on, science - how video game technology may help biologists tackle visualization challenges
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Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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3
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
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Article
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The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies

Personality & social psychology bulletin, 2009-06, Vol.35 (6), p.752-763 [Peer Reviewed Journal]

ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/0146167209333045 ;PMID: 19321812

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4
Impact of an active video game on healthy children's physical activity
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Article
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Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

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5
Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample
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Article
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Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample

Addiction (Abingdon, England), 2015-05, Vol.110 (5), p.842-851 [Peer Reviewed Journal]

2015 Society for the Study of Addiction ;2015 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.12849 ;PMID: 25598040 ;CODEN: ADICE5

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6
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
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Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

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7
Action video game play facilitates the development of better perceptual templates
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Article
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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8
Vertical Integration and Exclusivity in Platform and Two-Sided Markets
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Article
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Vertical Integration and Exclusivity in Platform and Two-Sided Markets

The American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]

Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAA

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9
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial
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Article
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Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

PloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758

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10
Effects of video-game play on information processing: A meta-analytic investigation
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Article
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Effects of video-game play on information processing: A meta-analytic investigation

Psychonomic bulletin & review, 2013-12, Vol.20 (6), p.1055-1079 [Peer Reviewed Journal]

Psychonomic Society, Inc. 2013 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Dec 2013 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/s13423-013-0418-z ;PMID: 23519430

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11
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
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Article
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Playing an Action Video Game Reduces Gender Differences in Spatial Cognition

Psychological science, 2007-10, Vol.18 (10), p.850-855 [Peer Reviewed Journal]

Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01990.x ;PMID: 17894600

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12
Platform competition: Strategic trade-offs in platform markets
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Article
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Platform competition: Strategic trade-offs in platform markets

Strategic management journal, 2013-11, Vol.34 (11), p.1331-1350 [Peer Reviewed Journal]

Copyright © 2013 John Wiley & Sons Ltd. ;Copyright © 2013 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Nov 2013 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.2066 ;CODEN: SMAJD8

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13
Systematic review of serious games for medical education and surgical skills training
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Article
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Systematic review of serious games for medical education and surgical skills training

British journal of surgery, 2012-10, Vol.99 (10), p.1322-1330 [Peer Reviewed Journal]

Copyright © 2012 British Journal of Surgery Society Ltd. Published by John Wiley & Sons, Ltd. ;2015 INIST-CNRS ;Copyright Wiley Subscription Services, Inc. Oct 2012 ;ISSN: 0007-1323 ;EISSN: 1365-2168 ;DOI: 10.1002/bjs.8819 ;PMID: 22961509 ;CODEN: BJSUAM

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14
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades
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Article
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More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades

Journal of youth and adolescence, 2013-07, Vol.42 (7), p.1041-1052 [Peer Reviewed Journal]

Springer Science+Business Media New York 2013 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9913-9 ;PMID: 23344653 ;CODEN: JYADA6

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15
Brain-Computer Interfaces, Virtual Reality, and Videogames
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Article
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Brain-Computer Interfaces, Virtual Reality, and Videogames

Computer (Long Beach, Calif.), 2008-10 [Peer Reviewed Journal]

(c) Institute of Electrical and Electronics Engineers (IEEE), 2008 info:eu-repo/semantics/openAccess ;ISSN: 0018-9162 ;EISSN: 1558-0814 ;DOI: 10.1109/MC.2008.410

Digital Resources/Online E-Resources

16
Sleep and use of electronic devices in adolescence: results from a large population-based study
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Article
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Sleep and use of electronic devices in adolescence: results from a large population-based study

BMJ open, 2015-02, Vol.5 (1), p.e006748-e006748 [Peer Reviewed Journal]

Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions 2015 ;ISSN: 2044-6055 ;EISSN: 2044-6055 ;DOI: 10.1136/bmjopen-2014-006748 ;PMID: 25643702

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17
Natural course of behavioral addictions: a 5-year longitudinal study
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Article
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Natural course of behavioral addictions: a 5-year longitudinal study

BMC psychiatry, 2015-01, Vol.15 (1), p.4-4, Article 4 [Peer Reviewed Journal]

COPYRIGHT 2015 BioMed Central Ltd. ;Konkoly Thege et al.; licensee BioMed Central. 2015 ;ISSN: 1471-244X ;EISSN: 1471-244X ;DOI: 10.1186/s12888-015-0383-3 ;PMID: 25608605

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18
A pilot study of Wii Fit exergames to improve balance in older adults
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Article
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A pilot study of Wii Fit exergames to improve balance in older adults

Journal of geriatric physical therapy (2001), 2011-10, Vol.34 (4), p.161-167 [Peer Reviewed Journal]

Copyright Lippincott Williams & Wilkins Oct-Dec 2011 ;ISSN: 1539-8412 ;EISSN: 2152-0895 ;DOI: 10.1519/jpt.0b013e3182191d98 ;PMID: 22124415

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19
Electronic gaming and psychosocial adjustment
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Article
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Electronic gaming and psychosocial adjustment

Pediatrics (Evanston), 2014-09, Vol.134 (3), p.e716-e722 [Peer Reviewed Journal]

Copyright © 2014 by the American Academy of Pediatrics. ;Copyright American Academy of Pediatrics Sep 2014 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2013-4021 ;PMID: 25092934 ;CODEN: PEDIAU

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20
Enhancing the contrast sensitivity function through action video game training
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Article
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Enhancing the contrast sensitivity function through action video game training

Nature neuroscience, 2009-05, Vol.12 (5), p.549-551 [Peer Reviewed Journal]

COPYRIGHT 2009 Nature Publishing Group ;Copyright Nature Publishing Group May 2009 ;ISSN: 1097-6256 ;EISSN: 1546-1726 ;DOI: 10.1038/nn.2296 ;PMID: 19330003 ;CODEN: NANEFN

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