Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide surveyCyberpsychology, behavior and social networking, 2010-06, Vol.13 (3), p.269-277 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2009.0227 ;PMID: 20557246Full text available |
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2 |
Material Type: Article
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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video gamesCyberpsychology, behavior and social networking, 2011-11, Vol.14 (11), p.681-688 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2010.0578 ;PMID: 21668370Full text available |
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3 |
Material Type: Article
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Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological OutcomesCyberpsychology, behavior and social networking, 2017-07, Vol.20 (7), p.453-457 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2017.0042 ;PMID: 28715263Full text available |
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4 |
Material Type: Article
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Virtual reality as a distraction technique in chronic pain patientsCyberpsychology, behavior and social networking, 2014-06, Vol.17 (6), p.346-352 [Peer Reviewed Journal]Copyright 2014, Mary Ann Liebert, Inc. 2014 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2014.0207 ;PMID: 24892196Full text available |
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5 |
Material Type: Article
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Age of Initiation and Internet Gaming Disorder: The Role of Self-EsteemCyberpsychology, behavior and social networking, 2017-06, Vol.20 (6), p.397-401 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2017.0011 ;PMID: 28622030Full text available |
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6 |
Material Type: Article
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Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming DisorderCyberpsychology, behavior and social networking, 2015-06, Vol.18 (6), p.343-349 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2015.0063 ;PMID: 26075922Full text available |
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7 |
Material Type: Article
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Positive Outcome Expectancy Mediates the Relationship Between Peer Influence and Internet Gaming Addiction Among Adolescents in TaiwanCyberpsychology, behavior and social networking, 2016-01, Vol.19 (1), p.49-55 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2015.0345 ;PMID: 26716791Full text available |
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8 |
Material Type: Article
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Core and peripheral criteria of video game addiction in the game addiction scale for adolescentsCyberpsychology, behavior and social networking, 2015-05, Vol.18 (5), p.280-285 [Peer Reviewed Journal]Geir Scott Brunborg 2015; Published by Mary Ann Liebert, Inc. 2015 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2014.0509 ;PMID: 25826043Full text available |
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9 |
Material Type: Article
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Delay Discounting of Video Game Players: Comparison of Time Duration Among GamersCyberpsychology, behavior and social networking, 2017-02, Vol.20 (2), p.104-108 [Peer Reviewed Journal]Copyright 2017, Mary Ann Liebert, Inc. 2017 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2016.0451 ;PMID: 28118044Full text available |
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10 |
Material Type: Article
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Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of AdolescentsCyberpsychology, behavior and social networking, 2013-05, Vol.16 (5), p.340-348 [Peer Reviewed Journal]2015 INIST-CNRS ;Copyright 2013, Mary Ann Liebert, Inc. 2013 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0484 ;PMID: 23621688Full text available |
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11 |
Material Type: Article
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Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical ExertionCyberpsychology, behavior and social networking, 2013-06, Vol.16 (6), p.423-427 [Peer Reviewed Journal]2015 INIST-CNRS ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0384 ;PMID: 23509986Full text available |
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12 |
Material Type: Article
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Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing timeCyberpsychology, behavior and social networking, 2012-01, Vol.15 (1), p.1-6 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2010.0040 ;PMID: 21875354Full text available |
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13 |
Material Type: Article
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The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and GenderCyberpsychology, behavior and social networking, 2015-12, Vol.18 (12), p.757-762 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2015.0171 ;PMID: 26652675Full text available |
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14 |
Material Type: Article
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The Problematic Internet Entertainment Use Scale for Adolescents: Prevalence of Problem Internet Use in Spanish High School StudentsCyberpsychology, behavior and social networking, 2013-02, Vol.16 (2), p.108-118 [Peer Reviewed Journal]2015 INIST-CNRS ;(c) Mary Ann Liebert, Inc., 2013 info:eu-repo/semantics/openAccess ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0250 ;PMID: 23253204Full text available |
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15 |
Material Type: Article
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Internet-addicted kids and South Korean government efforts: boot-camp caseCyberpsychology, behavior and social networking, 2011-06, Vol.14 (6), p.391-394 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2009.0331 ;PMID: 21204693Full text available |
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16 |
Material Type: Article
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Going to other worlds: the relationships between videogaming, psychological absorption, and daydreaming stylesCyberpsychology, behavior and social networking, 2010-04, Vol.13 (2), p.169-172 [Peer Reviewed Journal]ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2009.0065 ;PMID: 20528273Full text available |