skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index
Result Number Material Type Add to My Shelf Action Record Details and Options
1
Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey
Material Type:
Article
Add to My Research

Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey

Cyberpsychology, behavior and social networking, 2010-06, Vol.13 (3), p.269-277 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2009.0227 ;PMID: 20557246

Full text available

2
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
Material Type:
Article
Add to My Research

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

Cyberpsychology, behavior and social networking, 2011-11, Vol.14 (11), p.681-688 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2010.0578 ;PMID: 21668370

Full text available

3
Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes
Material Type:
Article
Add to My Research

Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes

Cyberpsychology, behavior and social networking, 2017-07, Vol.20 (7), p.453-457 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2017.0042 ;PMID: 28715263

Full text available

4
Virtual reality as a distraction technique in chronic pain patients
Material Type:
Article
Add to My Research

Virtual reality as a distraction technique in chronic pain patients

Cyberpsychology, behavior and social networking, 2014-06, Vol.17 (6), p.346-352 [Peer Reviewed Journal]

Copyright 2014, Mary Ann Liebert, Inc. 2014 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2014.0207 ;PMID: 24892196

Full text available

5
Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem
Material Type:
Article
Add to My Research

Age of Initiation and Internet Gaming Disorder: The Role of Self-Esteem

Cyberpsychology, behavior and social networking, 2017-06, Vol.20 (6), p.397-401 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2017.0011 ;PMID: 28622030

Full text available

6
Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming Disorder
Material Type:
Article
Add to My Research

Addiction and Engagement: An Explorative Study Toward Classification Criteria for Internet Gaming Disorder

Cyberpsychology, behavior and social networking, 2015-06, Vol.18 (6), p.343-349 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2015.0063 ;PMID: 26075922

Full text available

7
Positive Outcome Expectancy Mediates the Relationship Between Peer Influence and Internet Gaming Addiction Among Adolescents in Taiwan
Material Type:
Article
Add to My Research

Positive Outcome Expectancy Mediates the Relationship Between Peer Influence and Internet Gaming Addiction Among Adolescents in Taiwan

Cyberpsychology, behavior and social networking, 2016-01, Vol.19 (1), p.49-55 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2015.0345 ;PMID: 26716791

Full text available

8
Core and peripheral criteria of video game addiction in the game addiction scale for adolescents
Material Type:
Article
Add to My Research

Core and peripheral criteria of video game addiction in the game addiction scale for adolescents

Cyberpsychology, behavior and social networking, 2015-05, Vol.18 (5), p.280-285 [Peer Reviewed Journal]

Geir Scott Brunborg 2015; Published by Mary Ann Liebert, Inc. 2015 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2014.0509 ;PMID: 25826043

Full text available

9
Delay Discounting of Video Game Players: Comparison of Time Duration Among Gamers
Material Type:
Article
Add to My Research

Delay Discounting of Video Game Players: Comparison of Time Duration Among Gamers

Cyberpsychology, behavior and social networking, 2017-02, Vol.20 (2), p.104-108 [Peer Reviewed Journal]

Copyright 2017, Mary Ann Liebert, Inc. 2017 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2016.0451 ;PMID: 28118044

Full text available

10
Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents
Material Type:
Article
Add to My Research

Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents

Cyberpsychology, behavior and social networking, 2013-05, Vol.16 (5), p.340-348 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright 2013, Mary Ann Liebert, Inc. 2013 ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0484 ;PMID: 23621688

Full text available

11
Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion
Material Type:
Article
Add to My Research

Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion

Cyberpsychology, behavior and social networking, 2013-06, Vol.16 (6), p.423-427 [Peer Reviewed Journal]

2015 INIST-CNRS ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0384 ;PMID: 23509986

Full text available

12
Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time
Material Type:
Article
Add to My Research

Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time

Cyberpsychology, behavior and social networking, 2012-01, Vol.15 (1), p.1-6 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2010.0040 ;PMID: 21875354

Full text available

13
The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender
Material Type:
Article
Add to My Research

The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender

Cyberpsychology, behavior and social networking, 2015-12, Vol.18 (12), p.757-762 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2015.0171 ;PMID: 26652675

Full text available

14
The Problematic Internet Entertainment Use Scale for Adolescents: Prevalence of Problem Internet Use in Spanish High School Students
Material Type:
Article
Add to My Research

The Problematic Internet Entertainment Use Scale for Adolescents: Prevalence of Problem Internet Use in Spanish High School Students

Cyberpsychology, behavior and social networking, 2013-02, Vol.16 (2), p.108-118 [Peer Reviewed Journal]

2015 INIST-CNRS ;(c) Mary Ann Liebert, Inc., 2013 info:eu-repo/semantics/openAccess ;ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2012.0250 ;PMID: 23253204

Full text available

15
Internet-addicted kids and South Korean government efforts: boot-camp case
Material Type:
Article
Add to My Research

Internet-addicted kids and South Korean government efforts: boot-camp case

Cyberpsychology, behavior and social networking, 2011-06, Vol.14 (6), p.391-394 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2009.0331 ;PMID: 21204693

Full text available

16
Going to other worlds: the relationships between videogaming, psychological absorption, and daydreaming styles
Material Type:
Article
Add to My Research

Going to other worlds: the relationships between videogaming, psychological absorption, and daydreaming styles

Cyberpsychology, behavior and social networking, 2010-04, Vol.13 (2), p.169-172 [Peer Reviewed Journal]

ISSN: 2152-2715 ;EISSN: 2152-2723 ;DOI: 10.1089/cyber.2009.0065 ;PMID: 20528273

Full text available

Personalize your results

  1. Edit

Refine Search Results

Expand My Results

  1.   

Refine My Results

Creation Date 

From To
  1. Before 2010  (1)
  2. 2010 To 2010  (2)
  3. 2011 To 2011  (2)
  4. 2012 To 2013  (4)
  5. After 2013  (8)
  6. More options open sub menu

Searching Remote Databases, Please Wait