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1
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

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2
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial
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Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

PloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758

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3
Incidence and progression of myopia and associated factors in urban school children in Delhi: The North India Myopia Study (NIM Study)
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Incidence and progression of myopia and associated factors in urban school children in Delhi: The North India Myopia Study (NIM Study)

PloS one, 2017-12, Vol.12 (12), p.e0189774-e0189774 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Saxena et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Saxena et al 2017 Saxena et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0189774 ;PMID: 29253002

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4
The structure of performance and training in esports
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The structure of performance and training in esports

PloS one, 2020-08, Vol.15 (8), p.e0237584-e0237584 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Nagorsky, Wiemeyer. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Nagorsky, Wiemeyer 2020 Nagorsky, Wiemeyer ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0237584 ;PMID: 32841263

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5
Active video games and health indicators in children and youth: a systematic review
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Active video games and health indicators in children and youth: a systematic review

PloS one, 2013-06, Vol.8 (6), p.e65351-e65351 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 LeBlanc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 LeBlanc et al 2013 LeBlanc et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0065351 ;PMID: 23799008

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6
A randomized controlled pilot study of home-based step training in older people using videogame technology
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A randomized controlled pilot study of home-based step training in older people using videogame technology

PloS one, 2013-03, Vol.8 (3), p.e57734-e57734 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Schoene et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Schoene et al 2013 Schoene et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057734 ;PMID: 23472104

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7
The development of the Problematic Online Gaming Questionnaire (POGQ)
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The development of the Problematic Online Gaming Questionnaire (POGQ)

PloS one, 2012-05, Vol.7 (5), p.e36417-e36417 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Demetrovics et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Demetrovics et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0036417 ;PMID: 22590541

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8
Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey
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Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey

PloS one, 2019-03, Vol.14 (3), p.e0214167-e0214167 [Peer Reviewed Journal]

COPYRIGHT 2019 Public Library of Science ;COPYRIGHT 2019 Public Library of Science ;2019 Zendle, Cairns. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2019 Zendle, Cairns 2019 Zendle, Cairns ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0214167 ;PMID: 30870502

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9
Real-time strategy game training: emergence of a cognitive flexibility trait
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Real-time strategy game training: emergence of a cognitive flexibility trait

PloS one, 2013-08, Vol.8 (8), p.e70350-e70350 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Glass et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Glass et al 2013 Glass et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0070350 ;PMID: 23950921

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10
Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study
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Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study

PloS one, 2013-06, Vol.8 (6), p.e66998-e66998 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Tanaka et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Tanaka et al 2013 Tanaka et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0066998 ;PMID: 23776706

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11
Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
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Difference in gaze control ability between low and high skill players of a real-time strategy game in esports

PloS one, 2022-03, Vol.17 (3), p.e0265526-e0265526 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;2022 Jeong et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 Jeong et al 2022 Jeong et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0265526 ;PMID: 35303024

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12
Validation of a Kinect V2 based rehabilitation game
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Validation of a Kinect V2 based rehabilitation game

PloS one, 2018-08, Vol.13 (8), p.e0202338-e0202338 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Ma et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Ma et al 2018 Ma et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0202338 ;PMID: 30142631

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13
Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial
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Article
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Brain training game boosts executive functions, working memory and processing speed in the young adults: a randomized controlled trial

PloS one, 2013-02, Vol.8 (2), p.e55518-e55518 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2013 Nouchi et al 2013 Nouchi et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0055518 ;PMID: 23405164

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14
Random forests, sound symbolism and Pokémon evolution
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Random forests, sound symbolism and Pokémon evolution

PloS one, 2023-01, Vol.18 (1), p.e0279350-e0279350 [Peer Reviewed Journal]

Copyright: © 2023 Kilpatrick et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. ;COPYRIGHT 2023 Public Library of Science ;2023 Kilpatrick et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2023 Kilpatrick et al 2023 Kilpatrick et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0279350 ;PMID: 36598905

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15
The influence of physical activity, sedentary behavior on health-related quality of life among the general population of children and adolescents: A systematic review
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The influence of physical activity, sedentary behavior on health-related quality of life among the general population of children and adolescents: A systematic review

PloS one, 2017-11, Vol.12 (11), p.e0187668-e0187668 [Peer Reviewed Journal]

COPYRIGHT 2017 Public Library of Science ;COPYRIGHT 2017 Public Library of Science ;2017 Wu et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2017 Wu et al 2017 Wu et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0187668 ;PMID: 29121640

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16
An ecological approach to prospective and retrospective timing of long durations: a study involving gamers
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An ecological approach to prospective and retrospective timing of long durations: a study involving gamers

PloS one, 2010-02, Vol.5 (2), p.e9271-e9271 [Peer Reviewed Journal]

COPYRIGHT 2010 Public Library of Science ;COPYRIGHT 2010 Public Library of Science ;2010 Tobin et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tobin et al. 2010 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0009271 ;PMID: 20174648

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17
An exploratory study of problematic shopping and problematic video gaming in adolescents
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An exploratory study of problematic shopping and problematic video gaming in adolescents

PloS one, 2022-08, Vol.17 (8), p.e0272228-e0272228 [Peer Reviewed Journal]

COPYRIGHT 2022 Public Library of Science ;This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 public domain dedication: https://creativecommons.org/publicdomain/zero/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0272228 ;PMID: 35947621

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18
The Association between Near Work Activities and Myopia in Children-A Systematic Review and Meta-Analysis
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Article
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The Association between Near Work Activities and Myopia in Children-A Systematic Review and Meta-Analysis

PloS one, 2015-10, Vol.10 (10), p.e0140419-e0140419 [Peer Reviewed Journal]

COPYRIGHT 2015 Public Library of Science ;COPYRIGHT 2015 Public Library of Science ;This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 public domain dedication: https://creativecommons.org/publicdomain/zero/1.0/ (the “License”) Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0140419 ;PMID: 26485393

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19
What factors attract people to play romantic video games?
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What factors attract people to play romantic video games?

PloS one, 2020-04, Vol.15 (4), p.e0231535-e0231535 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;2020 Koike et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Koike et al 2020 Koike et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0231535 ;PMID: 32298303

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20
Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science
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Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science

PloS one, 2009-01, Vol.4 (1), p.e4153-e4153 [Peer Reviewed Journal]

COPYRIGHT 2009 Public Library of Science ;2009 Holmes et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Holmes et al. 2009 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0004153 ;PMID: 19127289

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Results 1 - 20 of 51  for All Library Resources

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