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1
Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature
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Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature

Psychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.425-444 [Peer Reviewed Journal]

2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12532 ;PMID: 28436212

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2
Typology of Internet gaming disorder and its clinical implications
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Article
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Typology of Internet gaming disorder and its clinical implications

Psychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.479-491 [Peer Reviewed Journal]

2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology ;2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12457 ;PMID: 27649380

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3
Treatment and risk factors of Internet use disorders
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Article
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Treatment and risk factors of Internet use disorders

Psychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.492-505 [Peer Reviewed Journal]

2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology ;2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12493 ;PMID: 27987253

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4
The core rigidity of Japanese home video game companies
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Article
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The core rigidity of Japanese home video game companies

Annals of Business Administrative Science, 2019/10/15, Vol.18(5), pp.195-208 [Peer Reviewed Journal]

2019 Wada, Takeaki. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2019 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0190921a

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5
The impact of user interactions on freemium game performance
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Article
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The impact of user interactions on freemium game performance

Annals of Business Administrative Science, 2020/06/15, Vol.19(3), pp.97-109 [Peer Reviewed Journal]

2020 Huang, Wei. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2020 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0200429a

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6
Management of exhaustion in continuous product development: The case of a mobile game company
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Article
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Management of exhaustion in continuous product development: The case of a mobile game company

Annals of Business Administrative Science, 2019/08/15, Vol.18(4), pp.123-134 [Peer Reviewed Journal]

2019 Huang, Wei. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2019 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0190621a

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7
Management of flexibility in continuous product development: The case of the online game industry
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Article
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Management of flexibility in continuous product development: The case of the online game industry

Annals of Business Administrative Science, 2018/10/15, Vol.17(5), pp.215-225 [Peer Reviewed Journal]

2018 Huang, Wei. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) Oct 2018 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0180921a

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8
Three Layers Framework Concept for Adjustable Artificial Intelligence
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Article
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Three Layers Framework Concept for Adjustable Artificial Intelligence

Journal of advanced computational intelligence and intelligent informatics, 2015-11, Vol.19 (6), p.867-879 [Peer Reviewed Journal]

ISSN: 1343-0130 ;EISSN: 1883-8014 ;DOI: 10.20965/jaciii.2015.p0867

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9
Platform Paradox
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Article
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Platform Paradox

Annals of Business Administrative Science, 2014/04/15, Vol.13(2), pp.91-103 [Peer Reviewed Journal]

2014 Global Business Research Center ;Copyright Global Business Research Center (GBRC) 2014 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.13.91

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10
Exploitation Reduces Novelty: An Empirical Analysis of the Japanese Video Game Industry
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Article
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Exploitation Reduces Novelty: An Empirical Analysis of the Japanese Video Game Industry

Annals of Business Administrative Science, 2011/12/01, Vol.10, pp.1-12 [Peer Reviewed Journal]

2011 Global Business Research Center ;Copyright Global Business Research Center (GBRC) 2011 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.10.1

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11
Programmable Shunt Valves: In Vitro Assessment of Safety of the Magnetic Field Generated by a Portable Game Machine
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Article
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Programmable Shunt Valves: In Vitro Assessment of Safety of the Magnetic Field Generated by a Portable Game Machine

Neurologia medico-chirurgica, 2011, Vol.51(9), pp.635-638 [Peer Reviewed Journal]

2011 by The Japan Neurosurgical Society ;ISSN: 0470-8105 ;EISSN: 1349-8029 ;DOI: 10.2176/nmc.51.635 ;PMID: 21946726

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12
Emergent Processes of Language Acquisition: Japanese Language Learning and the Consumption of Japanese Cultural Products in Thailand
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Article
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Emergent Processes of Language Acquisition: Japanese Language Learning and the Consumption of Japanese Cultural Products in Thailand

Southeast Asian Studies, 2013/08/22, Vol.2(2), pp.285-321 [Peer Reviewed Journal]

2013 Center for Southeast Asian Studies, Kyoto University ;Copyright Center for Southeast Asian Studies Aug 2013 ;ISSN: 2186-7275 ;EISSN: 2423-8686 ;DOI: 10.20495/seas.2.2_285

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13
Intergenerational Competitive Strategies for Industry Standards
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Article
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Intergenerational Competitive Strategies for Industry Standards

Annals of Business Administrative Science, 2014/02/15, Vol.13(1), pp.47-66 [Peer Reviewed Journal]

2014 Global Business Research Center ;Copyright Global Business Research Center (GBRC) 2014 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.13.47

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14
The development productivity dilemma: Managing the flow of a series of new products
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Article
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The development productivity dilemma: Managing the flow of a series of new products

Annals of Business Administrative Science, 2021/06/15, Vol.20(3), pp.79-92 [Peer Reviewed Journal]

2021 Ikuine, Fumihiko. This is an Open Access article distributed under the terms of the Creative Commons Attribution License CC BY 4.0 (Attribution 4.0 International) license. The CC BY 4.0 license permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2021 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0210317a

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15
History of Japanese Role-Playing Games
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Article
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History of Japanese Role-Playing Games

Annals of Business Administrative Science, 2017/06/15, Vol.16(3), pp.137-147 [Peer Reviewed Journal]

2017 Takeaki Wada. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2017 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0170228a

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16
A Study on the Change of Operation of Driving Video Game Under Ultrasound Exposure
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Article
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A Study on the Change of Operation of Driving Video Game Under Ultrasound Exposure

Journal of advanced computational intelligence and intelligent informatics, 2012-01, Vol.16 (1), p.117-123 [Peer Reviewed Journal]

ISSN: 1343-0130 ;EISSN: 1883-8014 ;DOI: 10.20965/jaciii.2012.p0117

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17
Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals
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Article
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Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals

Journal of robotics and mechatronics, , Vol.18 (5), p.626-633 [Peer Reviewed Journal]

ISSN: 0915-3942 ;EISSN: 1883-8049 ;DOI: 10.20965/jrm.2006.p0626

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18
Immersion in the Virtual Environment: The Effect of a Musical Score on the Video Gaming Experience
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Article
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Immersion in the Virtual Environment: The Effect of a Musical Score on the Video Gaming Experience

Journal of PHYSIOLOGICAL ANTHROPOLOGY and Applied Human Science, 2004, Vol.23(6), pp.337-343

2004 Japan Society of Physiological Anthropology ;ISSN: 1345-3475 ;EISSN: 1347-5355 ;DOI: 10.2114/jpa.23.337 ;PMID: 15599086

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19
家庭用テレビゲームソフトの流通: リスクとリターンの構造と市場への影響
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Article
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家庭用テレビゲームソフトの流通: リスクとリターンの構造と市場への影響

赤門マネジメント・レビュー, 2003/11/25, Vol.2(11), pp.563-580

2003 特定非営利活動法人 グローバルビジネスリサーチセンター ;ISSN: 1348-5504 ;EISSN: 1347-4448 ;DOI: 10.14955/amr.021101

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