Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
1 |
Material Type: Article
|
Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literaturePsychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.425-444 [Peer Reviewed Journal]2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12532 ;PMID: 28436212Full text available |
|
2 |
Material Type: Article
|
Typology of Internet gaming disorder and its clinical implicationsPsychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.479-491 [Peer Reviewed Journal]2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology ;2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12457 ;PMID: 27649380Full text available |
|
3 |
Material Type: Article
|
Treatment and risk factors of Internet use disordersPsychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.492-505 [Peer Reviewed Journal]2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology ;2016 The Authors. Psychiatry and Clinical Neurosciences © 2016 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12493 ;PMID: 27987253Full text available |
|
4 |
Material Type: Article
|
The core rigidity of Japanese home video game companiesAnnals of Business Administrative Science, 2019/10/15, Vol.18(5), pp.195-208 [Peer Reviewed Journal]2019 Wada, Takeaki. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2019 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0190921aFull text available |
|
5 |
Material Type: Article
|
The impact of user interactions on freemium game performanceAnnals of Business Administrative Science, 2020/06/15, Vol.19(3), pp.97-109 [Peer Reviewed Journal]2020 Huang, Wei. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2020 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0200429aFull text available |
|
6 |
Material Type: Article
|
Management of exhaustion in continuous product development: The case of a mobile game companyAnnals of Business Administrative Science, 2019/08/15, Vol.18(4), pp.123-134 [Peer Reviewed Journal]2019 Huang, Wei. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2019 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0190621aFull text available |
|
7 |
Material Type: Article
|
Management of flexibility in continuous product development: The case of the online game industryAnnals of Business Administrative Science, 2018/10/15, Vol.17(5), pp.215-225 [Peer Reviewed Journal]2018 Huang, Wei. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) Oct 2018 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0180921aFull text available |
|
8 |
Material Type: Article
|
Three Layers Framework Concept for Adjustable Artificial IntelligenceJournal of advanced computational intelligence and intelligent informatics, 2015-11, Vol.19 (6), p.867-879 [Peer Reviewed Journal]ISSN: 1343-0130 ;EISSN: 1883-8014 ;DOI: 10.20965/jaciii.2015.p0867Full text available |
|
9 |
Material Type: Article
|
Platform ParadoxAnnals of Business Administrative Science, 2014/04/15, Vol.13(2), pp.91-103 [Peer Reviewed Journal]2014 Global Business Research Center ;Copyright Global Business Research Center (GBRC) 2014 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.13.91Full text available |
|
10 |
Material Type: Article
|
Exploitation Reduces Novelty: An Empirical Analysis of the Japanese Video Game IndustryAnnals of Business Administrative Science, 2011/12/01, Vol.10, pp.1-12 [Peer Reviewed Journal]2011 Global Business Research Center ;Copyright Global Business Research Center (GBRC) 2011 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.10.1Full text available |
|
11 |
Material Type: Article
|
Programmable Shunt Valves: In Vitro Assessment of Safety of the Magnetic Field Generated by a Portable Game MachineNeurologia medico-chirurgica, 2011, Vol.51(9), pp.635-638 [Peer Reviewed Journal]2011 by The Japan Neurosurgical Society ;ISSN: 0470-8105 ;EISSN: 1349-8029 ;DOI: 10.2176/nmc.51.635 ;PMID: 21946726Full text available |
|
12 |
Material Type: Article
|
Emergent Processes of Language Acquisition: Japanese Language Learning and the Consumption of Japanese Cultural Products in ThailandSoutheast Asian Studies, 2013/08/22, Vol.2(2), pp.285-321 [Peer Reviewed Journal]2013 Center for Southeast Asian Studies, Kyoto University ;Copyright Center for Southeast Asian Studies Aug 2013 ;ISSN: 2186-7275 ;EISSN: 2423-8686 ;DOI: 10.20495/seas.2.2_285Full text available |
|
13 |
Material Type: Article
|
Intergenerational Competitive Strategies for Industry StandardsAnnals of Business Administrative Science, 2014/02/15, Vol.13(1), pp.47-66 [Peer Reviewed Journal]2014 Global Business Research Center ;Copyright Global Business Research Center (GBRC) 2014 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.13.47Full text available |
|
14 |
Material Type: Article
|
The development productivity dilemma: Managing the flow of a series of new productsAnnals of Business Administrative Science, 2021/06/15, Vol.20(3), pp.79-92 [Peer Reviewed Journal]2021 Ikuine, Fumihiko. This is an Open Access article distributed under the terms of the Creative Commons Attribution License CC BY 4.0 (Attribution 4.0 International) license. The CC BY 4.0 license permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2021 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0210317aFull text available |
|
15 |
Material Type: Article
|
History of Japanese Role-Playing GamesAnnals of Business Administrative Science, 2017/06/15, Vol.16(3), pp.137-147 [Peer Reviewed Journal]2017 Takeaki Wada. This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. ;Copyright Global Business Research Center (GBRC) 2017 ;ISSN: 1347-4464 ;EISSN: 1347-4456 ;DOI: 10.7880/abas.0170228aFull text available |
|
16 |
Material Type: Article
|
A Study on the Change of Operation of Driving Video Game Under Ultrasound ExposureJournal of advanced computational intelligence and intelligent informatics, 2012-01, Vol.16 (1), p.117-123 [Peer Reviewed Journal]ISSN: 1343-0130 ;EISSN: 1883-8014 ;DOI: 10.20965/jaciii.2012.p0117Full text available |
|
17 |
Material Type: Article
|
Novel Human Interface for Game Control Using Voluntarily Generated Biological SignalsJournal of robotics and mechatronics, , Vol.18 (5), p.626-633 [Peer Reviewed Journal]ISSN: 0915-3942 ;EISSN: 1883-8049 ;DOI: 10.20965/jrm.2006.p0626Full text available |
|
18 |
Material Type: Article
|
Immersion in the Virtual Environment: The Effect of a Musical Score on the Video Gaming ExperienceJournal of PHYSIOLOGICAL ANTHROPOLOGY and Applied Human Science, 2004, Vol.23(6), pp.337-3432004 Japan Society of Physiological Anthropology ;ISSN: 1345-3475 ;EISSN: 1347-5355 ;DOI: 10.2114/jpa.23.337 ;PMID: 15599086Full text available |
|
19 |
Material Type: Article
|
家庭用テレビゲームソフトの流通: リスクとリターンの構造と市場への影響赤門マネジメント・レビュー, 2003/11/25, Vol.2(11), pp.563-5802003 特定非営利活動法人 グローバルビジネスリサーチセンター ;ISSN: 1348-5504 ;EISSN: 1347-4448 ;DOI: 10.14955/amr.021101Full text available |