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1
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
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Article
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Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills

Psychological bulletin, 2018-01, Vol.144 (1), p.77 [Peer Reviewed Journal]

(c) 2018 APA, all rights reserved). ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564

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2
Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes
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Article
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and Outcomes

Developmental psychology, 2020-07, Vol.56 (7), p.1385 [Peer Reviewed Journal]

ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827

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3
The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?
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Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?

PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]

COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839

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4
The prevalence of loot boxes in mobile and desktop games
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Article
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The prevalence of loot boxes in mobile and desktop games

Addiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]

2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942

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5
Metaanalysis of the relationship between violent video game play and physical aggression over time
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Article
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Metaanalysis of the relationship between violent video game play and physical aggression over time

Proceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]

Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306

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6
The Psychology of Esports: A Systematic Literature Review
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Article
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The Psychology of Esports: A Systematic Literature Review

Journal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]

Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260

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7
Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review
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Article
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review

International journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]

Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059

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8
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
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Article
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The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

Journal of medical Internet research, 2018-06, Vol.20 (6), p.e10486-e10486 [Peer Reviewed Journal]

Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. ;COPYRIGHT 2018 Journal of Medical Internet Research ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. 2018 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10486 ;PMID: 29954727

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9
The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)
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Article
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The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

Human factors, 2016-12, Vol.58 (8), p.1217-1247 [Peer Reviewed Journal]

2016, Human Factors and Ergonomics Society ;2016, Human Factors and Ergonomics Society. ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1177/0018720816669646 ;PMID: 27647156 ;CODEN: HUFAA6

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10
Generativity Tension and Value Creation in Platform Ecosystems
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Article
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Generativity Tension and Value Creation in Platform Ecosystems

Organization science (Providence, R.I.), 2019-05, Vol.30 (3), p.617-641 [Peer Reviewed Journal]

COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences May/Jun 2019 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.2018.1270

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11
Professional Esports Players: Motivation and Physical Activity Levels
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Article
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Professional Esports Players: Motivation and Physical Activity Levels

International journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445

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12
Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature
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Article
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Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature

Psychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.425-444 [Peer Reviewed Journal]

2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12532 ;PMID: 28436212

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13
Influence of Pokémon Go on Physical Activity: Study and Implications
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Article
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Influence of Pokémon Go on Physical Activity: Study and Implications

Journal of medical Internet research, 2016-12, Vol.18 (12), p.e315-e315 [Peer Reviewed Journal]

Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. ;2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6759 ;PMID: 27923778

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14
Digital Screen Media and Cognitive Development
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Article
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Digital Screen Media and Cognitive Development

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S57-S61 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758c ;PMID: 29093033

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15
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study
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Article
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study

Psychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal]

(c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354

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16
Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians
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Article
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Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians

Current opinion in pediatrics, 2016-10, Vol.28 (5), p.673 [Peer Reviewed Journal]

EISSN: 1531-698X ;DOI: 10.1097/mop.0000000000000409 ;PMID: 27479151

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17
When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents
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Article
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When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents

European child & adolescent psychiatry, 2018-04, Vol.27 (4), p.513-525 [Peer Reviewed Journal]

Springer-Verlag GmbH Germany, part of Springer Nature 2018 ;European Child & Adolescent Psychiatry is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1018-8827 ;ISSN: 1435-165X ;EISSN: 1435-165X ;DOI: 10.1007/s00787-018-1108-1 ;PMID: 29368254

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18
The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers
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Article
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The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers

Comprehensive psychiatry, 2019-10, Vol.94, p.152117-152117, Article 152117 [Peer Reviewed Journal]

2019 The Authors ;Copyright © 2019 The Authors. Published by Elsevier Inc. All rights reserved. ;2019. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2019.152117 ;PMID: 31422185

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19
Pokémon GO-A New Distraction for Drivers and Pedestrians
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Article
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Pokémon GO-A New Distraction for Drivers and Pedestrians

JAMA internal medicine, 2016-12, Vol.176 (12), p.1865 [Peer Reviewed Journal]

EISSN: 2168-6114 ;DOI: 10.1001/jamainternmed.2016.6274 ;PMID: 27635638

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20
Linking Esports to health risks and benefits: Current knowledge and future research needs
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Article
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Linking Esports to health risks and benefits: Current knowledge and future research needs

Journal of sport and health science, 2020-12, Vol.9 (6), p.485-488 [Peer Reviewed Journal]

2020 ;Copyright © Wanfang Data Co. Ltd. All Rights Reserved. ;2020 Published by Elsevier B.V. on behalf of Shanghai University of Sport. 2020 ;ISSN: 2095-2546 ;EISSN: 2213-2961 ;DOI: 10.1016/j.jshs.2020.04.006 ;PMID: 32417192

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