Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
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1 |
Material Type: Article
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Meta-analysis of action video game impact on perceptual, attentional, and cognitive skillsPsychological bulletin, 2018-01, Vol.144 (1), p.77 [Peer Reviewed Journal](c) 2018 APA, all rights reserved). ;EISSN: 1939-1455 ;DOI: 10.1037/bul0000130 ;PMID: 29172564Digital Resources/Online E-Resources |
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Material Type: Article
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Pathological Video Game Symptoms from Adolescence to Emerging Adulthood: A 6-Year Longitudinal Study of Trajectories, Predictors, and OutcomesDevelopmental psychology, 2020-07, Vol.56 (7), p.1385 [Peer Reviewed Journal]ISSN: 0012-1649 ;EISSN: 1939-0599 ;DOI: 10.1037/dev0000939 ;PMID: 32352827Digital Resources/Online E-Resources |
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3 |
Material Type: Article
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements?PloS one, 2018-07, Vol.13 (7), p.e0200724-e0200724 [Peer Reviewed Journal]COPYRIGHT 2018 Public Library of Science ;COPYRIGHT 2018 Public Library of Science ;2018 Roettl, Terlutter. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2018 Roettl, Terlutter 2018 Roettl, Terlutter ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0200724 ;PMID: 30028839Full text available |
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4 |
Material Type: Article
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The prevalence of loot boxes in mobile and desktop gamesAddiction (Abingdon, England), 2020-09, Vol.115 (9), p.1768-1772 [Peer Reviewed Journal]2020 Society for the Study of Addiction ;2020 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.14973 ;PMID: 31957942Digital Resources/Online E-Resources |
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5 |
Material Type: Article
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Metaanalysis of the relationship between violent video game play and physical aggression over timeProceedings of the National Academy of Sciences - PNAS, 2018-10, Vol.115 (40), p.9882-9888 [Peer Reviewed Journal]Volumes 1–89 and 106–115, copyright as a collective work only; author(s) retains copyright to individual articles ;Copyright National Academy of Sciences Oct 2, 2018 ;2018 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1611617114 ;PMID: 30275306Full text available |
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6 |
Material Type: Article
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The Psychology of Esports: A Systematic Literature ReviewJournal of gambling studies, 2019-06, Vol.35 (2), p.351-365 [Peer Reviewed Journal]Springer Science+Business Media, LLC, part of Springer Nature 2018 ;Journal of Gambling Studies is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1573-3602 ;EISSN: 1573-3602 ;DOI: 10.1007/s10899-018-9763-1 ;PMID: 29508260Digital Resources/Online E-Resources |
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7 |
Material Type: Article
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Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive ReviewInternational journal of environmental research and public health, 2018-04, Vol.15 (4), p.668 [Peer Reviewed Journal]Copyright MDPI AG 2018 ;2018 by the authors. 2018 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph15040668 ;PMID: 29614059Full text available |
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8 |
Material Type: Article
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The Social Effects of Exergames on Older Adults: Systematic Review and Metric AnalysisJournal of medical Internet research, 2018-06, Vol.20 (6), p.e10486-e10486 [Peer Reviewed Journal]Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. ;COPYRIGHT 2018 Journal of Medical Internet Research ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. 2018 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10486 ;PMID: 29954727Full text available |
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9 |
Material Type: Article
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The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)Human factors, 2016-12, Vol.58 (8), p.1217-1247 [Peer Reviewed Journal]2016, Human Factors and Ergonomics Society ;2016, Human Factors and Ergonomics Society. ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1177/0018720816669646 ;PMID: 27647156 ;CODEN: HUFAA6Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Generativity Tension and Value Creation in Platform EcosystemsOrganization science (Providence, R.I.), 2019-05, Vol.30 (3), p.617-641 [Peer Reviewed Journal]COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences May/Jun 2019 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.2018.1270Digital Resources/Online E-Resources |
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11 |
Material Type: Article
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Professional Esports Players: Motivation and Physical Activity LevelsInternational journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445Full text available |
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12 |
Material Type: Article
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Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literaturePsychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.425-444 [Peer Reviewed Journal]2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12532 ;PMID: 28436212Full text available |
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13 |
Material Type: Article
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Influence of Pokémon Go on Physical Activity: Study and ImplicationsJournal of medical Internet research, 2016-12, Vol.18 (12), p.e315-e315 [Peer Reviewed Journal]Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. ;2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6759 ;PMID: 27923778Full text available |
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14 |
Material Type: Article
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Digital Screen Media and Cognitive DevelopmentPediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S57-S61 [Peer Reviewed Journal]Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758c ;PMID: 29093033Digital Resources/Online E-Resources |
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15 |
Material Type: Article
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional studyPsychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal](c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354Digital Resources/Online E-Resources |
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16 |
Material Type: Article
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Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatriciansCurrent opinion in pediatrics, 2016-10, Vol.28 (5), p.673 [Peer Reviewed Journal]EISSN: 1531-698X ;DOI: 10.1097/mop.0000000000000409 ;PMID: 27479151Digital Resources/Online E-Resources |
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17 |
Material Type: Article
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When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescentsEuropean child & adolescent psychiatry, 2018-04, Vol.27 (4), p.513-525 [Peer Reviewed Journal]Springer-Verlag GmbH Germany, part of Springer Nature 2018 ;European Child & Adolescent Psychiatry is a copyright of Springer, (2018). All Rights Reserved. ;ISSN: 1018-8827 ;ISSN: 1435-165X ;EISSN: 1435-165X ;DOI: 10.1007/s00787-018-1108-1 ;PMID: 29368254Full text available |
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18 |
Material Type: Article
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The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamersComprehensive psychiatry, 2019-10, Vol.94, p.152117-152117, Article 152117 [Peer Reviewed Journal]2019 The Authors ;Copyright © 2019 The Authors. Published by Elsevier Inc. All rights reserved. ;2019. The Authors ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2019.152117 ;PMID: 31422185Full text available |
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19 |
Material Type: Article
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Pokémon GO-A New Distraction for Drivers and PedestriansJAMA internal medicine, 2016-12, Vol.176 (12), p.1865 [Peer Reviewed Journal]EISSN: 2168-6114 ;DOI: 10.1001/jamainternmed.2016.6274 ;PMID: 27635638Digital Resources/Online E-Resources |
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20 |
Material Type: Article
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Linking Esports to health risks and benefits: Current knowledge and future research needsJournal of sport and health science, 2020-12, Vol.9 (6), p.485-488 [Peer Reviewed Journal]2020 ;Copyright © Wanfang Data Co. Ltd. All Rights Reserved. ;2020 Published by Elsevier B.V. on behalf of Shanghai University of Sport. 2020 ;ISSN: 2095-2546 ;EISSN: 2213-2961 ;DOI: 10.1016/j.jshs.2020.04.006 ;PMID: 32417192Full text available |