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Results 1 - 20 of 27,684  for All Library Resources

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1
Online video game addiction: identification of addicted adolescent gamers
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Article
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Online video game addiction: identification of addicted adolescent gamers

Addiction (Abingdon, England), 2011-01, Vol.106 (1), p.205-212 [Peer Reviewed Journal]

2010 The Authors, Addiction © 2010 Society for the Study of Addiction ;2015 INIST-CNRS ;2010 The Authors, Addiction © 2010 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/j.1360-0443.2010.03104.x ;PMID: 20840209 ;CODEN: ADICE5

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2
Game on, science - how video game technology may help biologists tackle visualization challenges
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Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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3
Impact of an active video game on healthy children's physical activity
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Article
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Impact of an active video game on healthy children's physical activity

Pediatrics (Evanston), 2012-03, Vol.129 (3), p.e636-e642 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Mar 2012 ;Copyright © 2012 by the American Academy of Pediatrics 2012 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2011-2050 ;PMID: 22371457 ;CODEN: PEDIAU

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4
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance
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Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance

Perspectives on psychological science, 2015-09, Vol.10 (5), p.646 [Peer Reviewed Journal]

The Author(s) 2015. ;EISSN: 1745-6924 ;DOI: 10.1177/1745691615592234 ;PMID: 26386002

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5
Video-gaming among high school students: health correlates, gender differences, and problematic gaming
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Article
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Video-gaming among high school students: health correlates, gender differences, and problematic gaming

Pediatrics (Evanston), 2010-12, Vol.126 (6), p.e1414-e1424 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Dec 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2706 ;PMID: 21078729 ;CODEN: PEDIAU

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6
Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample
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Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample

Addiction (Abingdon, England), 2015-05, Vol.110 (5), p.842-851 [Peer Reviewed Journal]

2015 Society for the Study of Addiction ;2015 Society for the Study of Addiction. ;ISSN: 0965-2140 ;EISSN: 1360-0443 ;DOI: 10.1111/add.12849 ;PMID: 25598040 ;CODEN: ADICE5

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7
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry
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Article
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Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry

Organization science (Providence, R.I.), 2007-11, Vol.18 (6), p.989-1005 [Peer Reviewed Journal]

Copyright 2007 INFORMS ;COPYRIGHT 2007 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences Nov/Dec 2007 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.1070.0299 ;CODEN: ORSCEZ

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8
The impact of prolonged violent video-gaming on adolescent sleep: an experimental study
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Article
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The impact of prolonged violent video-gaming on adolescent sleep: an experimental study

Journal of sleep research, 2013-04, Vol.22 (2), p.137 [Peer Reviewed Journal]

2012 European Sleep Research Society. ;EISSN: 1365-2869 ;DOI: 10.1111/j.1365-2869.2012.01060.x ;PMID: 23137332

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9
Action video game play facilitates the development of better perceptual templates
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Article
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Action video game play facilitates the development of better perceptual templates

Proceedings of the National Academy of Sciences - PNAS, 2014-11, Vol.111 (47), p.16961-16966 [Peer Reviewed Journal]

copyright © 1993–2008 National Academy of Sciences of the United States of America ;Copyright National Academy of Sciences Nov 25, 2014 ;ISSN: 0027-8424 ;EISSN: 1091-6490 ;DOI: 10.1073/pnas.1417056111 ;PMID: 25385590

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10
Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States
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Article
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Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States

Pediatrics (Evanston), 2008-11, Vol.122 (5), p.e1067-e1072 [Peer Reviewed Journal]

Copyright American Academy of Pediatrics Nov 2008 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2008-1425 ;PMID: 18977956 ;CODEN: PEDIAU

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11
Vertical Integration and Exclusivity in Platform and Two-Sided Markets
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Article
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Vertical Integration and Exclusivity in Platform and Two-Sided Markets

The American economic review, 2013-12, Vol.103 (7), p.2960-3000 [Peer Reviewed Journal]

Copyright© 2013 American Economic Association ;Copyright American Economic Association Dec 2013 ;ISSN: 0002-8282 ;EISSN: 1944-7981 ;DOI: 10.1257/aer.103.7.2960 ;CODEN: AENRAA

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12
Is playing video games related to cognitive abilities?
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Article
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Is playing video games related to cognitive abilities?

Psychological science, 2015-06, Vol.26 (6), p.759 [Peer Reviewed Journal]

The Author(s) 2015. ;EISSN: 1467-9280 ;DOI: 10.1177/0956797615570367 ;PMID: 25896420

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13
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial
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Article
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Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

PloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758

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14
Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities
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Article
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Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities

Journal of interactive marketing, 2013-08, Vol.27 (3), p.141-157 [Peer Reviewed Journal]

2013 ;Copyright Elsevier Science Ltd. Aug 2013 ;ISSN: 1094-9968 ;EISSN: 1520-6653 ;DOI: 10.1016/j.intmar.2013.05.001

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15
Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics
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Article
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Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics

Journal of marketing, 2010-03, Vol.74 (2), p.133-148 [Peer Reviewed Journal]

Copyright American Marketing Association Mar 2010 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.74.2.133 ;CODEN: JMKTAK

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16
Effects of video-game play on information processing: A meta-analytic investigation
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Article
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Effects of video-game play on information processing: A meta-analytic investigation

Psychonomic bulletin & review, 2013-12, Vol.20 (6), p.1055-1079 [Peer Reviewed Journal]

Psychonomic Society, Inc. 2013 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Dec 2013 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/s13423-013-0418-z ;PMID: 23519430

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17
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
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Article
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Playing an Action Video Game Reduces Gender Differences in Spatial Cognition

Psychological science, 2007-10, Vol.18 (10), p.850-855 [Peer Reviewed Journal]

Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01990.x ;PMID: 17894600

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18
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
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Article
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Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Psychology and aging, 2008-12, Vol.23 (4), p.765 [Peer Reviewed Journal]

Copyright (c) 2009 APA, all rights reserved. ;ISSN: 0882-7974 ;EISSN: 1939-1498 ;DOI: 10.1037/a0013494 ;PMID: 19140648

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19
Platform competition: Strategic trade-offs in platform markets
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Article
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Platform competition: Strategic trade-offs in platform markets

Strategic management journal, 2013-11, Vol.34 (11), p.1331-1350 [Peer Reviewed Journal]

Copyright © 2013 John Wiley & Sons Ltd. ;Copyright © 2013 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Nov 2013 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.2066 ;CODEN: SMAJD8

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20
The Effect of Superstar Software on Hardware Sales in System Markets
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Article
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The Effect of Superstar Software on Hardware Sales in System Markets

Journal of marketing, 2009-03, Vol.73 (2), p.88-104 [Peer Reviewed Journal]

Copyright 2009 American Marketing Association ;Copyright American Marketing Association Mar 2009 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.73.2.88 ;CODEN: JMKTAK

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