Result Number | Material Type | Add to My Shelf Action | Record Details and Options |
---|---|---|---|
21 |
Material Type: Article
|
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trialPloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758Full text available |
|
22 |
Material Type: Article
|
The Social Effects of Exergames on Older Adults: Systematic Review and Metric AnalysisJournal of medical Internet research, 2018-06, Vol.20 (6), p.e10486-e10486 [Peer Reviewed Journal]Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. ;COPYRIGHT 2018 Journal of Medical Internet Research ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. 2018 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10486 ;PMID: 29954727Full text available |
|
23 |
Material Type: Article
|
Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research OpportunitiesJournal of interactive marketing, 2013-08, Vol.27 (3), p.141-157 [Peer Reviewed Journal]2013 ;Copyright Elsevier Science Ltd. Aug 2013 ;ISSN: 1094-9968 ;EISSN: 1520-6653 ;DOI: 10.1016/j.intmar.2013.05.001Digital Resources/Online E-Resources |
|
24 |
Material Type: Article
|
Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer CharacteristicsJournal of marketing, 2010-03, Vol.74 (2), p.133-148 [Peer Reviewed Journal]Copyright American Marketing Association Mar 2010 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.74.2.133 ;CODEN: JMKTAKDigital Resources/Online E-Resources |
|
25 |
Material Type: Article
|
The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)Human factors, 2016-12, Vol.58 (8), p.1217-1247 [Peer Reviewed Journal]2016, Human Factors and Ergonomics Society ;2016, Human Factors and Ergonomics Society. ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1177/0018720816669646 ;PMID: 27647156 ;CODEN: HUFAA6Digital Resources/Online E-Resources |
|
26 |
Material Type: Article
|
Effects of video-game play on information processing: A meta-analytic investigationPsychonomic bulletin & review, 2013-12, Vol.20 (6), p.1055-1079 [Peer Reviewed Journal]Psychonomic Society, Inc. 2013 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Dec 2013 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/s13423-013-0418-z ;PMID: 23519430Full text available |
|
27 |
Material Type: Article
|
Generativity Tension and Value Creation in Platform EcosystemsOrganization science (Providence, R.I.), 2019-05, Vol.30 (3), p.617-641 [Peer Reviewed Journal]COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences May/Jun 2019 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.2018.1270Digital Resources/Online E-Resources |
|
28 |
Material Type: Article
|
Playing an Action Video Game Reduces Gender Differences in Spatial CognitionPsychological science, 2007-10, Vol.18 (10), p.850-855 [Peer Reviewed Journal]Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01990.x ;PMID: 17894600Full text available |
|
29 |
Material Type: Article
|
Can training in a real-time strategy video game attenuate cognitive decline in older adults?Psychology and aging, 2008-12, Vol.23 (4), p.765 [Peer Reviewed Journal]Copyright (c) 2009 APA, all rights reserved. ;ISSN: 0882-7974 ;EISSN: 1939-1498 ;DOI: 10.1037/a0013494 ;PMID: 19140648Digital Resources/Online E-Resources |
|
30 |
Material Type: Article
|
Violent Video Games and Hostile Expectations: A Test of the General Aggression ModelPersonality & social psychology bulletin, 2002-12, Vol.28 (12), p.1679-1686 [Peer Reviewed Journal]Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/014616702237649 ;CODEN: PSPBZZFull text available |
|
31 |
Material Type: Article
|
Health Effects of Media on Children and AdolescentsPediatrics (Evanston), 2010-04, Vol.125 (4), p.756-767 [Peer Reviewed Journal]2015 INIST-CNRS ;Copyright American Academy of Pediatrics Apr 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2563 ;PMID: 20194281 ;CODEN: PEDIAUDigital Resources/Online E-Resources |
|
32 |
Material Type: Article
|
Professional Esports Players: Motivation and Physical Activity LevelsInternational journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445Full text available |
|
33 |
Material Type: Article
|
Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literaturePsychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.425-444 [Peer Reviewed Journal]2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12532 ;PMID: 28436212Full text available |
|
34 |
Material Type: Article
|
Influence of Pokémon Go on Physical Activity: Study and ImplicationsJournal of medical Internet research, 2016-12, Vol.18 (12), p.e315-e315 [Peer Reviewed Journal]Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. ;2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6759 ;PMID: 27923778Full text available |
|
35 |
Material Type: Article
|
Platform competition: Strategic trade-offs in platform marketsStrategic management journal, 2013-11, Vol.34 (11), p.1331-1350 [Peer Reviewed Journal]Copyright © 2013 John Wiley & Sons Ltd. ;Copyright © 2013 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Nov 2013 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.2066 ;CODEN: SMAJD8Full text available |
|
36 |
Material Type: Article
|
Digital Screen Media and Cognitive DevelopmentPediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S57-S61 [Peer Reviewed Journal]Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758c ;PMID: 29093033Digital Resources/Online E-Resources |
|
37 |
Material Type: Article
|
The Effect of Superstar Software on Hardware Sales in System MarketsJournal of marketing, 2009-03, Vol.73 (2), p.88-104 [Peer Reviewed Journal]Copyright 2009 American Marketing Association ;Copyright American Marketing Association Mar 2009 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.73.2.88 ;CODEN: JMKTAKDigital Resources/Online E-Resources |
|
38 |
Material Type: Article
|
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional studyPsychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal](c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354Digital Resources/Online E-Resources |
|
39 |
Material Type: Article
|
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic GradesJournal of youth and adolescence, 2013-07, Vol.42 (7), p.1041-1052 [Peer Reviewed Journal]Springer Science+Business Media New York 2013 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9913-9 ;PMID: 23344653 ;CODEN: JYADA6Full text available |
|
40 |
Material Type: Article
|
Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatriciansCurrent opinion in pediatrics, 2016-10, Vol.28 (5), p.673 [Peer Reviewed Journal]EISSN: 1531-698X ;DOI: 10.1097/mop.0000000000000409 ;PMID: 27479151Digital Resources/Online E-Resources |