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21
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial
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Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial

PloS one, 2012-01, Vol.7 (1), p.e29676-e29676 [Peer Reviewed Journal]

COPYRIGHT 2012 Public Library of Science ;COPYRIGHT 2012 Public Library of Science ;2012 Nouchi et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Nouchi et al. 2012 ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0029676 ;PMID: 22253758

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22
The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
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The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis

Journal of medical Internet research, 2018-06, Vol.20 (6), p.e10486-e10486 [Peer Reviewed Journal]

Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. ;COPYRIGHT 2018 Journal of Medical Internet Research ;2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Jinhui Li, Mojisola Erdt, Luxi Chen, Yuanyuan Cao, Shan-Qi Lee, Yin-Leng Theng. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 28.06.2018. 2018 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/10486 ;PMID: 29954727

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23
Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities
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Article
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Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities

Journal of interactive marketing, 2013-08, Vol.27 (3), p.141-157 [Peer Reviewed Journal]

2013 ;Copyright Elsevier Science Ltd. Aug 2013 ;ISSN: 1094-9968 ;EISSN: 1520-6653 ;DOI: 10.1016/j.intmar.2013.05.001

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24
Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics
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Article
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Impact of Online Consumer Reviews on Sales: The Moderating Role of Product and Consumer Characteristics

Journal of marketing, 2010-03, Vol.74 (2), p.133-148 [Peer Reviewed Journal]

Copyright American Marketing Association Mar 2010 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.74.2.133 ;CODEN: JMKTAK

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25
The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)
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Article
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The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

Human factors, 2016-12, Vol.58 (8), p.1217-1247 [Peer Reviewed Journal]

2016, Human Factors and Ergonomics Society ;2016, Human Factors and Ergonomics Society. ;ISSN: 0018-7208 ;EISSN: 1547-8181 ;DOI: 10.1177/0018720816669646 ;PMID: 27647156 ;CODEN: HUFAA6

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26
Effects of video-game play on information processing: A meta-analytic investigation
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Article
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Effects of video-game play on information processing: A meta-analytic investigation

Psychonomic bulletin & review, 2013-12, Vol.20 (6), p.1055-1079 [Peer Reviewed Journal]

Psychonomic Society, Inc. 2013 ;2015 INIST-CNRS ;Copyright Springer Science & Business Media Dec 2013 ;ISSN: 1069-9384 ;EISSN: 1531-5320 ;DOI: 10.3758/s13423-013-0418-z ;PMID: 23519430

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27
Generativity Tension and Value Creation in Platform Ecosystems
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Article
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Generativity Tension and Value Creation in Platform Ecosystems

Organization science (Providence, R.I.), 2019-05, Vol.30 (3), p.617-641 [Peer Reviewed Journal]

COPYRIGHT 2019 Institute for Operations Research and the Management Sciences ;Copyright Institute for Operations Research and the Management Sciences May/Jun 2019 ;ISSN: 1047-7039 ;EISSN: 1526-5455 ;DOI: 10.1287/orsc.2018.1270

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28
Playing an Action Video Game Reduces Gender Differences in Spatial Cognition
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Article
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Playing an Action Video Game Reduces Gender Differences in Spatial Cognition

Psychological science, 2007-10, Vol.18 (10), p.850-855 [Peer Reviewed Journal]

Copyright 2007 Association for Psychological Science ;2007 Association for Psychological Science ;ISSN: 0956-7976 ;EISSN: 1467-9280 ;DOI: 10.1111/j.1467-9280.2007.01990.x ;PMID: 17894600

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29
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
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Article
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Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Psychology and aging, 2008-12, Vol.23 (4), p.765 [Peer Reviewed Journal]

Copyright (c) 2009 APA, all rights reserved. ;ISSN: 0882-7974 ;EISSN: 1939-1498 ;DOI: 10.1037/a0013494 ;PMID: 19140648

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30
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
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Article
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Violent Video Games and Hostile Expectations: A Test of the General Aggression Model

Personality & social psychology bulletin, 2002-12, Vol.28 (12), p.1679-1686 [Peer Reviewed Journal]

Copyright SAGE PUBLICATIONS, INC. Dec 2002 ;ISSN: 0146-1672 ;EISSN: 1552-7433 ;DOI: 10.1177/014616702237649 ;CODEN: PSPBZZ

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31
Health Effects of Media on Children and Adolescents
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Article
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Health Effects of Media on Children and Adolescents

Pediatrics (Evanston), 2010-04, Vol.125 (4), p.756-767 [Peer Reviewed Journal]

2015 INIST-CNRS ;Copyright American Academy of Pediatrics Apr 2010 ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2009-2563 ;PMID: 20194281 ;CODEN: PEDIAU

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32
Professional Esports Players: Motivation and Physical Activity Levels
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Article
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Professional Esports Players: Motivation and Physical Activity Levels

International journal of environmental research and public health, 2022-02, Vol.19 (4), p.2256 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1660-4601 ;ISSN: 1661-7827 ;EISSN: 1660-4601 ;DOI: 10.3390/ijerph19042256 ;PMID: 35206445

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33
Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature
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Article
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Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature

Psychiatry and clinical neurosciences, 2017-07, Vol.71 (7), p.425-444 [Peer Reviewed Journal]

2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;2017 The Authors. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology. ;2017 The Author. Psychiatry and Clinical Neurosciences © 2017 Japanese Society of Psychiatry and Neurology ;ISSN: 1323-1316 ;EISSN: 1440-1819 ;DOI: 10.1111/pcn.12532 ;PMID: 28436212

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34
Influence of Pokémon Go on Physical Activity: Study and Implications
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Article
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Influence of Pokémon Go on Physical Activity: Study and Implications

Journal of medical Internet research, 2016-12, Vol.18 (12), p.e315-e315 [Peer Reviewed Journal]

Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. ;2016. This work is licensed under http://creativecommons.org/licenses/by/2.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. 2016 ;ISSN: 1438-8871 ;ISSN: 1439-4456 ;EISSN: 1438-8871 ;DOI: 10.2196/jmir.6759 ;PMID: 27923778

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35
Platform competition: Strategic trade-offs in platform markets
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Article
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Platform competition: Strategic trade-offs in platform markets

Strategic management journal, 2013-11, Vol.34 (11), p.1331-1350 [Peer Reviewed Journal]

Copyright © 2013 John Wiley & Sons Ltd. ;Copyright © 2013 John Wiley & Sons, Ltd. ;Copyright Wiley Periodicals Inc. Nov 2013 ;ISSN: 0143-2095 ;EISSN: 1097-0266 ;DOI: 10.1002/smj.2066 ;CODEN: SMAJD8

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36
Digital Screen Media and Cognitive Development
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Article
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Digital Screen Media and Cognitive Development

Pediatrics (Evanston), 2017-11, Vol.140 (Suppl 2), p.S57-S61 [Peer Reviewed Journal]

Copyright © 2017 by the American Academy of Pediatrics. ;ISSN: 0031-4005 ;EISSN: 1098-4275 ;DOI: 10.1542/peds.2016-1758c ;PMID: 29093033

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37
The Effect of Superstar Software on Hardware Sales in System Markets
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Article
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The Effect of Superstar Software on Hardware Sales in System Markets

Journal of marketing, 2009-03, Vol.73 (2), p.88-104 [Peer Reviewed Journal]

Copyright 2009 American Marketing Association ;Copyright American Marketing Association Mar 2009 ;ISSN: 0022-2429 ;EISSN: 1547-7185 ;DOI: 10.1509/jmkg.73.2.88 ;CODEN: JMKTAK

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38
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study
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Article
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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study

Psychology of addictive behaviors, 2016-03, Vol.30 (2), p.252 [Peer Reviewed Journal]

(c) 2016 APA, all rights reserved). ;EISSN: 1939-1501 ;DOI: 10.1037/adb0000160 ;PMID: 26999354

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39
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades
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Article
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More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades

Journal of youth and adolescence, 2013-07, Vol.42 (7), p.1041-1052 [Peer Reviewed Journal]

Springer Science+Business Media New York 2013 ;ISSN: 0047-2891 ;EISSN: 1573-6601 ;DOI: 10.1007/s10964-013-9913-9 ;PMID: 23344653 ;CODEN: JYADA6

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40
Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians
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Article
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Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians

Current opinion in pediatrics, 2016-10, Vol.28 (5), p.673 [Peer Reviewed Journal]

EISSN: 1531-698X ;DOI: 10.1097/mop.0000000000000409 ;PMID: 27479151

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Results 21 - 40 of 218,451  for All Library Resources

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