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1
Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video Games
Material Type:
Thesises (postgraduate)
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Bigger Isn’t Always Better: An Assessment of the Use of Hypersexualized Video Game Character Models and Player Preference in Video Games

Digital Resources/Online E-Resources

2
Going beyond video game consumption when considering Internet Gaming Disorder
Material Type:
Article
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Going beyond video game consumption when considering Internet Gaming Disorder

Comprehensive psychiatry, 2024-08, Vol.133, p.152500-152500, Article 152500 [Peer Reviewed Journal]

2024 The Authors ;Copyright © 2024 The Authors. Published by Elsevier Inc. All rights reserved. ;ISSN: 0010-440X ;EISSN: 1532-8384 ;DOI: 10.1016/j.comppsych.2024.152500 ;PMID: 38761770

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3
Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact
Material Type:
Article
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Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact

Electronics (Basel), 2024-05, Vol.13 (9), p.1683 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13091683

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4
Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game
Material Type:
Article
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Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game

International journal of advanced computer science & applications, 2024-01, Vol.15 (4)

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150451

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5
The Last of Us
Material Type:
Article
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The Last of Us

Femspec, 2024-03, Vol.24 (1), p.123-135 [Peer Reviewed Journal]

COPYRIGHT 2024 Femspec ;Copyright Femspec 2024 ;ISSN: 1523-4002

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6
Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study
Material Type:
Article
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Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study

BMC geriatrics, 2024-05, Vol.24 (1), p.410-410 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1471-2318 ;EISSN: 1471-2318 ;DOI: 10.1186/s12877-024-05011-3 ;PMID: 38720259

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7
Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis
Material Type:
Article
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Development of a motion-based video game for postural training: a feasibility study on older adults with adult degenerative scoliosis

IEEE transactions on neural systems and rehabilitation engineering, 2024-05, p.1-1 [Peer Reviewed Journal]

ISSN: 1534-4320 ;EISSN: 1558-0210 ;DOI: 10.1109/TNSRE.2024.3398029 ;CODEN: ITNSB3

Digital Resources/Online E-Resources

8
Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial
Material Type:
Article
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Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial

Current controlled trials in cardiovascular medicine, 2024-05, Vol.25 (1), p.340-340 [Peer Reviewed Journal]

2024. The Author(s). ;COPYRIGHT 2024 BioMed Central Ltd. ;The Author(s) 2024. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;The Author(s) 2024 ;ISSN: 1745-6215 ;EISSN: 1745-6215 ;EISSN: 1468-6694 ;DOI: 10.1186/s13063-024-08178-7 ;PMID: 38778411

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9
Influence of a Serious Video Game on the Behavior of Drivers in the Face of Automobile Incidents
Material Type:
Article
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Influence of a Serious Video Game on the Behavior of Drivers in the Face of Automobile Incidents

International journal of advanced computer science & applications, 2024-01, Vol.15 (4)

2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2158-107X ;EISSN: 2156-5570 ;DOI: 10.14569/IJACSA.2024.0150438

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10
Validating Synthetic Data for Perception in Autonomous Airport Navigation Tasks
Material Type:
Article
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Validating Synthetic Data for Perception in Autonomous Airport Navigation Tasks

Aerospace, 2024-05, Vol.11 (5), p.383 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2226-4310 ;EISSN: 2226-4310 ;DOI: 10.3390/aerospace11050383

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11
(Re-)Orienting the Video Game Avatar
Material Type:
Article
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(Re-)Orienting the Video Game Avatar

Games and Culture, 2019-07, Vol.15 (8), p.962-981 [Peer Reviewed Journal]

ISSN: 1555-4120 ;EISSN: 1555-4139

Digital Resources/Online E-Resources

12
Video game processing program and video game processing system
Material Type:
Patent
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Video game processing program and video game processing system

Digital Resources/Online E-Resources

13
Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature
Material Type:
Article
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Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the Literature

Ars medica tomitana, 2023-11, Vol.29 (4), p.232-238 [Peer Reviewed Journal]

EISSN: 1841-4036 ;DOI: 10.2478/arsm-2023-0034

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14
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
Material Type:
Article
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Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games

Proceedings of the ACM on Human-Computer Interaction, 2023-10, Vol.7 (CHI PLAY), p.425-463 [Peer Reviewed Journal]

ISSN: 2573-0142 ;EISSN: 2573-0142

Digital Resources/Online E-Resources

15
Understanding Patient Perspectives on the Use of Gamification and Incentives in mHealth Apps to Improve Medication Adherence: Qualitative Study
Material Type:
Article
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Understanding Patient Perspectives on the Use of Gamification and Incentives in mHealth Apps to Improve Medication Adherence: Qualitative Study

JMIR mHealth and uHealth, 2024-05, Vol.12, p.e50851-e50851 [Peer Reviewed Journal]

Steven Tran, Lorraine Smith, Stephen Carter. Originally published in JMIR mHealth and uHealth (https://mhealth.jmir.org), 14.05.2024. ;2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 2291-5222 ;DOI: 10.2196/50851 ;PMID: 38743461

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16
The Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder
Material Type:
Article
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The Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder

JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS, 2021-03, Vol.52 (1), p.150-168 [Peer Reviewed Journal]

ISSN: 0162-3257 ;EISSN: 1573-3432

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17
The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial
Material Type:
Article
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The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial

JMIR serious games, 2024-05, Vol.12, p.e52275-e52275 [Peer Reviewed Journal]

2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2291-9279 ;EISSN: 2291-9279 ;DOI: 10.2196/52275

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18
Effects of Rest, Music and Active Video Games on Executive Functions in Female Students
Material Type:
Article
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Effects of Rest, Music and Active Video Games on Executive Functions in Female Students

پژوهش‌های کاربردی روانشناختی, 2021-05, Vol.12 (1), p.83-106 [Peer Reviewed Journal]

ISSN: 2251-8126 ;EISSN: 2676-4504 ;DOI: 10.22059/japr.2021.306425.643582

Digital Resources/Online E-Resources

19
Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia
Material Type:
Article
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Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia

Brain Sciences, 2021-01, Vol.11 (2), p.1-18 [Peer Reviewed Journal]

ISSN: 2076-3425 ;EISSN: 2076-3425

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20
Video game inventory guidance
Material Type:
Patent
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Video game inventory guidance

Digital Resources/Online E-Resources

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