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Material Type: Article
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Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potentialGeoscience communication (Online), 2021-02, Vol.4 (1), p.11-31 [Peer Reviewed Journal]2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2569-7110 ;ISSN: 2569-7102 ;EISSN: 2569-7110 ;DOI: 10.5194/gc-4-11-2021Full text available |
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Material Type: Article
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Popularity of Video Games and Collective MemoryEntropy (Basel, Switzerland), 2022-06, Vol.24 (7), p.860 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e24070860 ;PMID: 35885084Full text available |
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Material Type: Article
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Game on, science - how video game technology may help biologists tackle visualization challengesPloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961Full text available |
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Material Type: Article
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Relationship between development and quality of video gamesJournal of physics. Conference series, 2019-12, Vol.1402 (6), p.66088 [Peer Reviewed Journal]Published under licence by IOP Publishing Ltd ;2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1402/6/066088Full text available |
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5 |
Material Type: Article
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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video GamesApplied sciences, 2024-01, Vol.14 (2), p.583 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14020583Full text available |
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6 |
Material Type: Article
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The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging StudiesApplied sciences, 2022-06, Vol.12 (11), p.5561 [Peer Reviewed Journal]2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12115561Full text available |
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7 |
Material Type: Article
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Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video GamesElectronics (Basel), 2019-10, Vol.8 (10), p.1128 [Peer Reviewed Journal]2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics8101128Full text available |
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8 |
Material Type: Article
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Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics PrinciplesJournal of science education and technology, 2011-08, Vol.20 (4), p.347-362 [Peer Reviewed Journal]2011 Springer Science+Business Media, LLC ;Springer Science+Business Media, LLC 2010 ;COPYRIGHT 2011 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2010). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-010-9257-0Full text available |
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Material Type: Article
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Informal Physics Learning from Video Games: A Case Study Using Gameplay VideosPhysics education, 2018, Vol.53 (1) [Peer Reviewed Journal]ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/1361-6552/aa8eb0Digital Resources/Online E-Resources |
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10 |
Material Type: Article
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Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY TechnologyApplied sciences, 2018-10, Vol.8 (10), p.1912 [Peer Reviewed Journal]2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app8101912Full text available |
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11 |
Material Type: Article
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Stealth Assessment of Creativity in a Physics Video GameComputers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647Digital Resources/Online E-Resources |
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12 |
Material Type: Article
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Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About ScienceTechnology, knowledge and learning, 2014-07, Vol.19 (1-2), p.53-79 [Peer Reviewed Journal]Springer Science+Business Media Dordrecht 2014 ;ISSN: 2211-1662 ;EISSN: 2211-1670 ;DOI: 10.1007/s10758-014-9214-8Full text available |
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Material Type: Article
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Building machines that learn and think like peopleThe Behavioral and brain sciences, 2017, Vol.40, p.e253-e253, Article e253 [Peer Reviewed Journal]Copyright © Cambridge University Press 2017 ;ISSN: 0140-525X ;EISSN: 1469-1825 ;DOI: 10.1017/S0140525X16001837 ;PMID: 27881212Full text available |
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14 |
Material Type: Article
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Teaching introductory undergraduate physics using commercial video gamesPhysics education, 2011-09, Vol.46 (5), p.570-577 [Peer Reviewed Journal]Copyright IOP Publishing Sep 2011 ;ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/0031-9120/46/5/009Full text available |
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15 |
Material Type: Article
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The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills ClassificationApplied sciences, 2023-07, Vol.13 (14), p.8249 [Peer Reviewed Journal]COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13148249Full text available |
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16 |
Material Type: Article
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Challenging local realism with human choicesNature (London), 2018-05, Vol.557 (7704), p.212-216 [Peer Reviewed Journal]COPYRIGHT 2018 Nature Publishing Group ;COPYRIGHT 2018 Nature Publishing Group ;Copyright Nature Publishing Group May 10, 2018 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0028-0836 ;ISSN: 1476-4687 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-018-0085-3 ;PMID: 29743691Full text available |
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17 |
Material Type: Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net SimulatorElectronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377Full text available |
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18 |
Material Type: Article
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An Extensible Description Language for Video GamesIEEE transactions on computational intelligence and AI in games., 2014-12, Vol.6 (4), p.325-331ISSN: 1943-068X ;EISSN: 1943-0698 ;DOI: 10.1109/TCIAIG.2014.2352795 ;CODEN: TCIARRDigital Resources/Online E-Resources |
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19 |
Material Type: Article
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Gaming for Training Voluntary Control of Pupil SizeElectronics (Basel), 2022-11, Vol.11 (22), p.3713 [Peer Reviewed Journal]COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics11223713Full text available |
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20 |
Material Type: Article
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On the connection between real-world circumstances and online player behaviour: The case of EVE OnlinePloS one, 2020-10, Vol.15 (10), p.e0240196-e0240196 [Peer Reviewed Journal]COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Belaza et al 2020 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0240196 ;PMID: 33085667Full text available |