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Results 1 - 20 of 159,659  for All Library Resources

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Refined by: subject: Physics remove
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1
Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential
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Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential

Geoscience communication (Online), 2021-02, Vol.4 (1), p.11-31 [Peer Reviewed Journal]

2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2569-7110 ;ISSN: 2569-7102 ;EISSN: 2569-7110 ;DOI: 10.5194/gc-4-11-2021

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2
Popularity of Video Games and Collective Memory
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Article
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Popularity of Video Games and Collective Memory

Entropy (Basel, Switzerland), 2022-06, Vol.24 (7), p.860 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2022 by the authors. 2022 ;ISSN: 1099-4300 ;EISSN: 1099-4300 ;DOI: 10.3390/e24070860 ;PMID: 35885084

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3
Game on, science - how video game technology may help biologists tackle visualization challenges
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Article
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Game on, science - how video game technology may help biologists tackle visualization challenges

PloS one, 2013-03, Vol.8 (3), p.e57990-e57990 [Peer Reviewed Journal]

COPYRIGHT 2013 Public Library of Science ;COPYRIGHT 2013 Public Library of Science ;2013 Lv et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;Distributed under a Creative Commons Attribution 4.0 International License ;2013 Lv et al 2013 Lv et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0057990 ;PMID: 23483961

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4
Relationship between development and quality of video games
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Article
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Relationship between development and quality of video games

Journal of physics. Conference series, 2019-12, Vol.1402 (6), p.66088 [Peer Reviewed Journal]

Published under licence by IOP Publishing Ltd ;2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1742-6588 ;EISSN: 1742-6596 ;DOI: 10.1088/1742-6596/1402/6/066088

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5
Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games
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Article
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Exploring the Impact of Ambient and Character Sounds on Player Experience in Video Games

Applied sciences, 2024-01, Vol.14 (2), p.583 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app14020583

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6
The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies
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Article
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The Benefits of Video Games on Brain Cognitive Function: A Systematic Review of Functional Magnetic Resonance Imaging Studies

Applied sciences, 2022-06, Vol.12 (11), p.5561 [Peer Reviewed Journal]

2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app12115561

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7
Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games
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Article
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Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games

Electronics (Basel), 2019-10, Vol.8 (10), p.1128 [Peer Reviewed Journal]

2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics8101128

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8
Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles
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Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles

Journal of science education and technology, 2011-08, Vol.20 (4), p.347-362 [Peer Reviewed Journal]

2011 Springer Science+Business Media, LLC ;Springer Science+Business Media, LLC 2010 ;COPYRIGHT 2011 Springer ;Journal of Science Education and Technology is a copyright of Springer, (2010). All Rights Reserved. ;ISSN: 1059-0145 ;EISSN: 1573-1839 ;DOI: 10.1007/s10956-010-9257-0

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9
Informal Physics Learning from Video Games: A Case Study Using Gameplay Videos
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Article
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Informal Physics Learning from Video Games: A Case Study Using Gameplay Videos

Physics education, 2018, Vol.53 (1) [Peer Reviewed Journal]

ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/1361-6552/aa8eb0

Digital Resources/Online E-Resources

10
Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology
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Article
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Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology

Applied sciences, 2018-10, Vol.8 (10), p.1912 [Peer Reviewed Journal]

2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app8101912

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11
Stealth Assessment of Creativity in a Physics Video Game
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Article
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Stealth Assessment of Creativity in a Physics Video Game

Computers in human behavior, 2021-03, Vol.116 [Peer Reviewed Journal]

ISSN: 0747-5632 ;EISSN: 1873-7692 ;DOI: 10.1016/j.chb.2020.106647

Digital Resources/Online E-Resources

12
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science
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Article
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Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science

Technology, knowledge and learning, 2014-07, Vol.19 (1-2), p.53-79 [Peer Reviewed Journal]

Springer Science+Business Media Dordrecht 2014 ;ISSN: 2211-1662 ;EISSN: 2211-1670 ;DOI: 10.1007/s10758-014-9214-8

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13
Building machines that learn and think like people
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Article
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Building machines that learn and think like people

The Behavioral and brain sciences, 2017, Vol.40, p.e253-e253, Article e253 [Peer Reviewed Journal]

Copyright © Cambridge University Press 2017 ;ISSN: 0140-525X ;EISSN: 1469-1825 ;DOI: 10.1017/S0140525X16001837 ;PMID: 27881212

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14
Teaching introductory undergraduate physics using commercial video games
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Article
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Teaching introductory undergraduate physics using commercial video games

Physics education, 2011-09, Vol.46 (5), p.570-577 [Peer Reviewed Journal]

Copyright IOP Publishing Sep 2011 ;ISSN: 0031-9120 ;EISSN: 1361-6552 ;DOI: 10.1088/0031-9120/46/5/009

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15
The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification
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Article
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The Use of Deep Learning to Improve Player Engagement in a Video Game through a Dynamic Difficulty Adjustment Based on Skills Classification

Applied sciences, 2023-07, Vol.13 (14), p.8249 [Peer Reviewed Journal]

COPYRIGHT 2023 MDPI AG ;2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2076-3417 ;EISSN: 2076-3417 ;DOI: 10.3390/app13148249

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16
Challenging local realism with human choices
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Article
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Challenging local realism with human choices

Nature (London), 2018-05, Vol.557 (7704), p.212-216 [Peer Reviewed Journal]

COPYRIGHT 2018 Nature Publishing Group ;COPYRIGHT 2018 Nature Publishing Group ;Copyright Nature Publishing Group May 10, 2018 ;Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0028-0836 ;ISSN: 1476-4687 ;EISSN: 1476-4687 ;DOI: 10.1038/s41586-018-0085-3 ;PMID: 29743691

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17
Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator
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Article
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Modeling and Analyzing the Strategy Game “Factorio” Using Modular Petri Nets and the General-Purpose Petri Net Simulator

Electronics (Basel), 2024-04, Vol.13 (7), p.1377 [Peer Reviewed Journal]

COPYRIGHT 2024 MDPI AG ;2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics13071377

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18
An Extensible Description Language for Video Games
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Article
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An Extensible Description Language for Video Games

IEEE transactions on computational intelligence and AI in games., 2014-12, Vol.6 (4), p.325-331

ISSN: 1943-068X ;EISSN: 1943-0698 ;DOI: 10.1109/TCIAIG.2014.2352795 ;CODEN: TCIARR

Digital Resources/Online E-Resources

19
Gaming for Training Voluntary Control of Pupil Size
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Article
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Gaming for Training Voluntary Control of Pupil Size

Electronics (Basel), 2022-11, Vol.11 (22), p.3713 [Peer Reviewed Journal]

COPYRIGHT 2022 MDPI AG ;2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2079-9292 ;EISSN: 2079-9292 ;DOI: 10.3390/electronics11223713

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20
On the connection between real-world circumstances and online player behaviour: The case of EVE Online
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Article
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On the connection between real-world circumstances and online player behaviour: The case of EVE Online

PloS one, 2020-10, Vol.15 (10), p.e0240196-e0240196 [Peer Reviewed Journal]

COPYRIGHT 2020 Public Library of Science ;COPYRIGHT 2020 Public Library of Science ;2020 Belaza et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;2020 Belaza et al 2020 Belaza et al ;ISSN: 1932-6203 ;EISSN: 1932-6203 ;DOI: 10.1371/journal.pone.0240196 ;PMID: 33085667

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