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2D akcijska platformska igra
http://rightsstatements.org/vocab/InC/1.0/ info:eu-repo/semantics/openAccess
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Title:
2D akcijska platformska igra
Author:
Šumiga, Borna
Subjects:
Obradba informacija
;
Računarstvo
;
TEHNIČKE ZNANOSTI
Description:
Ovaj se završni rad temelji na izradi dvodimenzionalne akcijske platformske igre s ciljem upoznavanja programskog okruženja za razvoj i upravljanje igrama Unity. Priča igre odvija se nakon tragične nesreće koja se dogodila u gradu Černobilu. Cilj je glavnog lika bijeg iz Černobila zbog vojske koja ga progoni kako bi ga ugasila. Igra koristi besplatne sadržaje pronađene na raznim internetskim stranicama i sadržaju koji pruža samo programsko okruženje Unity. Skripte koje pokreću igru napisane su u objektno-orijentiranom programskom jeziku C#. Mehanike igre protežu se od običnog kretanja do skakanja i pucanja. Elementi poput glazbe, zvučnih i vizualnih efekata dodaju igri kompleksnost i čine ju potpunom. Igra je napravljena kroz više različitih scena koje se povezuju kako bi načinile cijelu igru. Scene sadrže glavni i dodatni izbornik kojim možemo pristupiti svim nivoima igre. Cilj je igre postignut i postoji prostor za daljnji razvoj i dodavanje novih mehanika i sadržaja igri. This final paper deals with developing a two-dimensional action platform game with a purpose of learning about a Unity game engine. The story takes place after the tragic accident that took place in the town of Chernobyl. The main character's goal is to escape from Chernobyl from an army that is persecuting him to shut him down. The game uses free content found on different websites and the content provided by the program environment itself. Scripts that run the game are written in the object-oriented programming language C#. Mechanics of the game range from ordinary motion to jumping and shooting. Elements like music and visual effects add complexity to the game and make it complete. The game is built out of several different scenes which, when connecting, make the game a unit. Scenes contain the main and additional menu to access all levels of the game. The goal of the game is achieved and there is room for further development and adding new mechanics and content to the game.
Publisher:
Sveučilište Josipa Jurja Strossmayera u Osijeku. Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek. Zavod za programsko inženjerstvo. Katedra za vizualno računarstvo
Creation Date:
2018
Language:
Croatian
Source:
DABAR Digital Academic Archives and Repositories
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