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An analysis of VR technology used in immersive simulations with a serious game perspective

IEEE computer graphics and applications, 2018-03 [Peer Reviewed Journal]

Distributed under a Creative Commons Attribution 4.0 International License ;ISSN: 0272-1716 ;EISSN: 1558-1756 ;DOI: 10.1109/MCG.2018.021951633

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