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The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"
Democracy & education, 2016, Vol.24 (2)
[Peer Reviewed Journal]
ISSN: 1085-3545 ;EISSN: 2164-7992
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Title:
The Social and Emotional Components of Gaming. A Response to "The Challenges of Gaming for Democratic Education"
Author:
Middaugh, Ellen
Subjects:
Citizenship Education
;
Civics
;
Critical Thinking
;
Educational Games
;
Emotional Response
;
Empowerment
;
Instructional Design
;
Learner Engagement
;
Self Efficacy
;
Social Cognition
;
Video Games
Is Part Of:
Democracy & education, 2016, Vol.24 (2)
Description:
This response considers the role of video games in promoting the social and emotional aspects of civic education and engagement. Specifically, it discusses how design choices in iCivics and video games generally may impact students' emotional responses to issues and other people, sense of internal efficacy, and social connectedness. [For "The Challenges of Gaming for Democratic Education: The Case of iCivics," see EJ1120056.]
Publisher:
Lewis & Clark Graduate School of Education and Counseling
Language:
English
Identifier:
ISSN: 1085-3545
EISSN: 2164-7992
Source:
Education Resources Information Center (ERIC)
DOAJ Directory of Open Access Journals
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