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What does Pokémon Go teach us about geography?

Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230 [Peer Reviewed Journal]

Copyright Copernicus GmbH 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2194-8798 ;ISSN: 0016-7312 ;EISSN: 2194-8798 ;DOI: 10.5194/gh-72-227-2017

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  • Title:
    What does Pokémon Go teach us about geography?
  • Author: Gong, Huiwen ; Hassink, Robert ; Maus, Gunnar
  • Subjects: Cities ; Computer & video games ; Geography ; Location based services ; Mobility ; Perceptions ; Portable computers ; Smartphones ; Social construction ; Virtual communities
  • Is Part Of: Geographica Helvetica, 2017-06, Vol.72 (2), p.227-230
  • Description: Pokémon Go, a highly popular, recently launched augmented-reality-based video game, fosters players' interaction with the real world. In this commentary we elaborate on how location-based games, such as Pokémon Go, have provided insights into the perception and understanding of space, as well as into their impact on patterns of mobility. In addition to that, we compare Pokémon Go with geocaching, another location-based game, to further elaborate on what Pokémon Go fails to do in terms of the practices of geographical exploration.
  • Publisher: Gottingen: Copernicus GmbH
  • Language: English;French;German;Italian
  • Identifier: ISSN: 2194-8798
    ISSN: 0016-7312
    EISSN: 2194-8798
    DOI: 10.5194/gh-72-227-2017
  • Source: ProQuest Central
    DOAJ Directory of Open Access Journals

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