Gamifying education: what is known, what is believed and what remains uncertain: a critical review
International Journal of Educational Technology in Higher Education, 2017-02, Vol.14 (1), p.1-36, Article 9 [Peer Reviewed Journal]The Author(s) 2017 ;2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 2365-9440 ;EISSN: 2365-9440 ;DOI: 10.1186/s41239-017-0042-5
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