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01010000 01001100 01000001 01011001: Play Elements in Computer Programming
American journal of play, 2013-04, Vol.5 (3), p.357
[Peer Reviewed Journal]
Copyright The Strong Spring 2013 ;ISSN: 1938-0399 ;EISSN: 1938-0402
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Title:
01010000 01001100 01000001 01011001: Play Elements in Computer Programming
Author:
Breslin, Samantha
Subjects:
Aesthetics
;
Competition
;
Computer programming
;
Computers
;
Creativity
;
Cybernetics
;
Imagination
;
Interaction
;
Programming
;
Programming Languages
;
Software
Is Part Of:
American journal of play, 2013-04, Vol.5 (3), p.357
Description:
This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the aesthetics, creative imagination, and game play of programmers. She suggests that the seemingly intractable and unplayful elements of computers, in fact, invite playful responses and actions by programmers and that programmers use play to understand, engage with, and creatively imagine and reconfigure the complexity of computer systems. She concludes that human-machine relationships and computer programming constitute fruitful areas for further play research. [PUBLICATION ABSTRACT]
Publisher:
Rochester: The Strong
Language:
English
Identifier:
ISSN: 1938-0399
EISSN: 1938-0402
Source:
ProQuest One Psychology
ERIC Full Text Only (Discovery)
Free E Journals
ProQuest Central
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