skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation Model

Adicciones (Palma de Mallorca), 2018-07, Vol.30 (3), p.179-188 [Peer Reviewed Journal]

ISSN: 0214-4840 ;DOI: 10.20882/adicciones.872 ;PMID: 28492955

Full text available

Citations Cited by
  • Title:
    The association of Self-concept with Substance Abuse and Problematic Use of Video Games in University Students: A Structural Equation Model
  • Author: Chacón Cuberos, Ramón ; Zurita Ortega, Félix ; Castro Sánchez, Manuel ; Espejo Garcés, Tamara ; Martínez Martínez, Asunción ; Ruiz-Rico Ruiz, Gerardo
  • Subjects: Adult ; Alcohol-Related Disorders - psychology ; Cross-Sectional Studies ; Female ; Humans ; Male ; Models, Psychological ; Self Concept ; Students - psychology ; Tobacco Use Disorder - psychology ; Universities ; Video Games - psychology ; Young Adult
  • Is Part Of: Adicciones (Palma de Mallorca), 2018-07, Vol.30 (3), p.179-188
  • Description: This study aims to define and contrast an explanatory model of consumption of alcohol, tobacco consumption, and problematic use of video games based on self-concept and its dimensions in a sample of university students. The research was conducted with a sample of 490 students from the province of Granada (Spain), aged between 20 and 29 years (M = 22.80 ± 3.63), with a homogeneous distribution by gender. The instruments used were the Self-concept Form-5 Questionnaire (García & Musitu, 1999), the Alcohol Use Disorders Identification Test (Saunders, Aasland, Babor, De la Fuente, & Grant, 1993), the Fagerström Test for Nicotine Dependence (Heatherton, Kozlowski, Frecker, & Fagerström, 1991) and the Questionnaire for Experiences Related to Video Games (Chamarro et al., 2014). A model of structural equations was estimated, which was adjusted properly, χ2(8) = 19.843, p = .011; CFI = .963, NFI = .943, IFI = .965, RMSEA = .055. As main results, a positive relationship between social and physical self-concept and consumption of alcohol was obtained, as well as a negative relationship between social self-concept and problematic use of videogames. Academic dimension was negatively related to alcohol and video game use. Furthermore, alcohol consumption was positively related to tobacco consumption and use of video games. It is concluded that levels of self-concept may represent a risk factor in substance abuse and digital leisure, and their study and consideration are appropriate.
  • Publisher: Spain
  • Language: English;Spanish
  • Identifier: ISSN: 0214-4840
    DOI: 10.20882/adicciones.872
    PMID: 28492955
  • Source: ProQuest One Psychology
    MEDLINE
    Alma/SFX Local Collection
    ProQuest Central

Searching Remote Databases, Please Wait