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Server-based video assistance in video games
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Title:
Server-based video assistance in video games
Author:
MELI GAURAV SUBHASH
;
SASSO ANTONIO
;
CHEN XIAOMING
;
STEPHENS MATTHEW GARY
;
ZHANG XIAOHAN
;
PARKER DAVID ALAN
;
SHERWANI ADIL A
;
MOHAN NITIN YUSUF
;
FRANK JOHN R
;
SANCHEZ OMAR M
;
LEE RICHARD
Subjects:
AMUSEMENTS
;
CARD, BOARD, OR ROULETTE GAMES
;
GAMES
;
GAMES NOT OTHERWISE PROVIDED FOR
;
HUMAN NECESSITIES
;
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
;
SPORTS
;
VIDEO GAMES
Description:
Techniques for improving a user's video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in the video game and data indicating completion of the activity. The identifier may be predefined in program code of the video game. The identifier and completion data may be received based on execution of the program code. The event data is processed to provide auxiliary video to improve activity completion in the video game. The video may be presented on the plurality of user devices. 描述了用于改善用户视频游戏体验的技术。在示例中,一种计算机系统接收来自多个用户装置的事件数据。每个事件数据包括视频游戏中的活动的标识符和指示所述活动的完成的数据。可以在所述视频游戏的程序代码中预定义所述标识符。可以基于所述程序代码的执行来接收所述标识符和完成数据。处理所述事件数据以提供辅助视频来提高所述视频游戏中的活动完成率。可以在所述多个用户装置上呈现所述视频。
Creation Date:
2022
Language:
Chinese;English
Source:
esp@cenet
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