skip to main content
Guest
My Research
My Account
Sign out
Sign in
This feature requires javascript
Library Search
Find Databases
Browse Search
E-Journals A-Z
E-Books A-Z
Citation Linker
Help
Language:
English
Vietnamese
This feature required javascript
This feature requires javascript
Primo Search
All Library Resources
All
Course Materials
Course Materials
Search For:
Clear Search Box
Search in:
All Library Resources
Or hit Enter to replace search target
Or select another collection:
Search in:
All Library Resources
Search in:
Print Resources
Search in:
Digital Resources
Search in:
Online E-Resources
Advanced Search
Browse Search
This feature requires javascript
Search Limited to:
Search Limited to:
Resource type
criteria input
All items
Books
Articles
Images
Audio Visual
Maps
Graduate theses
Show Results with:
criteria input
that contain my query words
with my exact phrase
starts with
Show Results with:
Search type Index
criteria input
anywhere in the record
in the title
as author/creator
in subject
Full Text
ISBN
ISSN
TOC
Keyword
Field
Show Results with:
in the title
Show Results with:
anywhere in the record
in the title
as author/creator
in subject
Full Text
ISBN
ISSN
TOC
Keyword
Field
This feature requires javascript
Låtsaskrigen: föreställningar om krig, maskulinitet och historia i krigsspel under 200 år
ISBN: 917601858X ;ISBN: 9789176018583
Digital Resources/Online E-Resources
Citations
Cited by
View Online
Details
Recommendations
Reviews
Times Cited
External Links
This feature requires javascript
Actions
Add to My Research
Remove from My Research
E-mail
Print
Permalink
Citation
EasyBib
EndNote
RefWorks
Delicious
Export RIS
Export BibTeX
This feature requires javascript
Title:
Låtsaskrigen: föreställningar om krig, maskulinitet och historia i krigsspel under 200 år
Author:
Karlsson, Tomas
Subjects:
authenticity
;
board games
;
brädspel
;
computer games
;
counter factual history
;
dataspel
;
Game Studies
;
gender studies
;
genusvetenskap
;
historia
;
historia med didaktisk inriktning
;
historical accounts
;
historiekultur
;
history
;
history and history teaching
;
history culture
;
kontrafaktik
;
krigsspel
;
masculinity
;
maskulinitet
;
media archeology
;
media war
;
mediation
;
military history
;
militärhistoria
;
miniature games
;
Reisswitz
;
simulation
;
simulering
;
spel
;
video games
;
Wargame
;
warriors
Description:
This thesis investigates how different wargames relate to notions of war, masculinity and history. It poses the question how the concept of authenticity is used in relation to wargames portrayal of war, masculinity and history. The outline of the thesis is chronological, spanning roughly from the 19 th century to the present. It follows the development and use of wargames, predominately, but not exclusively in a Swedish setting. In the analysis a number of different sources are used, including wargaming rulebooks, computer wargames, wargaming magazines for hobbyists, research reports and works of military theory. In the military setting, wargames could be used to show how war functioned and to some degree what participating in war was like and how a future war would be fought. In that regard, the analysis show that one aspect of authenticity can be linked to the military utility of wargames as these were used as training tools and instructional devices within the military establishment. From a historical cultural viewpoint however, notions of authenticity in historical wargames can be linked to the construction and presentation of historical narratives and characters, predominantly masculine warrior heroes. The thesis shows that authenticity in wargames can be understood relating both to a military theoretical regime of knowledge as well as a form of history culture propagating notions of idealized masculinity. As wars are oftentimes portrayed as progressive historical events populated by masculine stereotypical heroes, great commanders are viewed as agents of history, and individual soldiers as eye-witnesses and participators in great events in history. In recreational wargames gamers are invited to play these roles. In military wargames, historical events and decisions made by historical characters can be discussed and analyzed. As such wargames in both the military and recreational setting are part and parcel of an idealized masculine military-themed history culture. To a notable degree, changes in media-technology influenced the notion and presentation of authenticity in wargames and the portrayal of war, masculinity and history in wargames varied as the way wars were being fought changed. Changes in media technology used to portray war also influenced the way these themes were presented in wargames. However, in both the military and recreational setting, notions of the masculine warrior hero in the shape of the great commander or in the shape of the technologically proficient, brave and reliable individual soldier was a recurring theme for 200 years.
Creation Date:
2018
Language:
Swedish
Identifier:
ISBN: 917601858X
ISBN: 9789176018583
Source:
SWEPUB Freely available online
This feature requires javascript
This feature requires javascript
Back to results list
This feature requires javascript
This feature requires javascript
Searching Remote Databases, Please Wait
Searching for
in
scope:(TDTS),scope:(SFX),scope:(TDT),scope:(SEN),primo_central_multiple_fe
Show me what you have so far
This feature requires javascript
This feature requires javascript