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Uncertainty in Games

2015 Massachusetts Institute of Technology ;ISBN: 0262018969 ;ISBN: 9780262018968 ;ISBN: 0262527537 ;ISBN: 9780262527538 ;ISBN: 9780262313582 ;ISBN: 0262313588 ;EISBN: 0262313588 ;EISBN: 9780262313582 ;EISBN: 0262313596 ;EISBN: 9780262313599 ;OCLC: 830945368 ;LCCallNum: GV1230 .C67 2013eb

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  • Title:
    Uncertainty in Games
  • Author: Costikyan, Greg
  • Subjects: Computer games ; Computer games - Design and construction ; Computing and Processing ; Design and construction ; Game theory ; Games ; General Topics for Engineers ; Video games
  • Description: How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors —engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games—from Super Mario Bros. to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
  • Publisher: Cambridge: MIT Press
  • Creation Date: 2013
  • Format: 152
  • Language: English
  • Identifier: ISBN: 0262018969
    ISBN: 9780262018968
    ISBN: 0262527537
    ISBN: 9780262527538
    ISBN: 9780262313582
    ISBN: 0262313588
    EISBN: 0262313588
    EISBN: 9780262313582
    EISBN: 0262313596
    EISBN: 9780262313599
    OCLC: 830945368
    LCCallNum: GV1230 .C67 2013eb
  • Source: Ebook Central Academic Complete

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