skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

MedieKultur, 2011-11, Vol.27 (51) [Peer Reviewed Journal]

ISSN: 0900-9671 ;EISSN: 1901-9726 ;DOI: 10.7146/mediekultur.v27i51.4084

Full text available

Citations Cited by
  • Title:
    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
  • Author: Andreas Gregersen
  • Subjects: genre theory, classification, video games, interfaces, technology, embodiment, business strategies, cultural industries
  • Is Part Of: MedieKultur, 2011-11, Vol.27 (51)
  • Description: Technology has been given relatively little attention in genre theory, but this article argues that material technologies can be important components in genre development. The argument is based on a historically informed analysis of digital games, with special attention paid to home console video games and recent genre developments within this domain commonly referred to as motion gaming. The main point is that digital game genres imply structured embodied activity. A constitutive element of digital game mediation is a control interface geared to player embodiment, and I propose the concept of ‘interaction modes’ to describe the coupling of technology and player embodiment and show how this can be integrated with genre theory. The resulting framework allows for increased attention to continuity and change in game and communication genres, material and digital technologies, and the related interaction modes.
  • Publisher: Sammenslutningen af Medieforskere i Danmark (SMID)
  • Language: Danish
  • Identifier: ISSN: 0900-9671
    EISSN: 1901-9726
    DOI: 10.7146/mediekultur.v27i51.4084
  • Source: Directory of Open Access Journals
    IAMCR Open Access Journals

Searching Remote Databases, Please Wait