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ROLE-PLAYING GAME AS A COMPUTER-BASED TEST TO ASSESS THE RESOLUTION OF CONFLICTS IN CHILDHOOD
Interciencia, 2019-06, Vol.44 (6), p.355-361
[Peer Reviewed Journal]
Copyright Interciencia Jun 2019 ;ISSN: 0378-1844 ;EISSN: 2244-7776
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Title:
ROLE-PLAYING GAME AS A COMPUTER-BASED TEST TO ASSESS THE RESOLUTION OF CONFLICTS IN CHILDHOOD
Author:
Martínez-González, Marina B
;
Robles-Haydar, Claudia A
;
Amar-Amar, José J
;
Jabba-Molinares, Daladier
;
Pimentel Ariza, Jairo G
;
Abello-Llanos, Raimundo
Subjects:
Children
;
Computer & video games
;
Computer science
;
Computer simulation
;
Conflict resolution
;
Internet
;
Quantitative psychology
;
Software engineering
;
Violence
Is Part Of:
Interciencia, 2019-06, Vol.44 (6), p.355-361
Description:
This paper presents the results from developing an online role-playing game based on simulated situations for assessing the resolutions of conflicts in childhood. We compare the answers provided by two groups of children who answered the computer game test and the board game version with the presence of an interviewer. The results indicate that children who answered the computer-based test were more inclined to attack, than those who answered the board game version. As a conclusion, we can state that the decisions children made in the different situations varied according to a greater or lesser expectation of social sanction when answering the questions. In this way, the use of computer-based tests and simulated situations may help to study spontaneous responses that reflect everyday behavior.
Publisher:
Caracas: Interciencia
Language:
Spanish
Identifier:
ISSN: 0378-1844
EISSN: 2244-7776
Source:
Alma/SFX Local Collection
ProQuest Central
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