skip to main content
Language:
Search Limited to: Search Limited to: Resource type Show Results with: Show Results with: Search type Index

Investigation of Computer Game Addiction Level of Secondary School Students According to Various Variables

Academic Journal of Information Technology, 2018-01, Vol.9 (34), p.105 [Peer Reviewed Journal]

2018. This work is published under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;EISSN: 1309-1581 ;DOI: 10.5824/1309-1581.2018.4.008.x

Full text available

Citations Cited by
  • Title:
    Investigation of Computer Game Addiction Level of Secondary School Students According to Various Variables
  • Author: PESEN, Ata ; ŞANLI, Tuğçe
  • Subjects: Addictions ; City centres ; Computer & video games ; Data analysis ; Reliability aspects ; Secondary school students ; Students ; Variance analysis
  • Is Part Of: Academic Journal of Information Technology, 2018-01, Vol.9 (34), p.105
  • Description: The aim of this study is to investigate the level of computer addiction of secondary school students according to various variables. In line with this general goal, the computer game addiction levels were examined according to the variables of gender, class, whether or not having a computer at home and academic achievement average. Computer Game Addiction Scale For Children developed by Horzum, Ayas and Balta 2008 was used to measure computer game addiction. The scale has a four-factor structure consisting of a total of 21 items. For the reliability of the scale, Horzum, Ayas and Balta 2008 found the Cronbach alpha internal consistency as .85, while in the present study it was calculated as .84. This research was conducted during the fall term 2016-2017 academic and the participants were randomly ed from the students at 5,6,7, and 8 grades in different schools in the city center of Siirt. The data obtaiend was analyzed via SPSS 22.0 data analysis program. Independent samples t test and One-way analysis of variance ANOVA test were used to analyze the data. At the end of the research, it was determined that the computer game addiction of male students was significantly different than that of female students.
  • Publisher: Istanbul: AJIT - e: Online Academic Journal of Information Technology
  • Language: English;Turkish
  • Identifier: EISSN: 1309-1581
    DOI: 10.5824/1309-1581.2018.4.008.x
  • Source: ProQuest Central
    DOAJ Directory of Open Access Journals

Searching Remote Databases, Please Wait