Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”
Academic Journal of Information Technology, 2020-10, Vol.11 (42), p.180-204 [Peer Reviewed Journal]2020. This work is published under http://creativecommons.org/licenses/by-sa/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. ;ISSN: 1309-1581 ;EISSN: 1309-1581 ;DOI: 10.5824/ajite.2020.03.008.x
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